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===Vs Kula=== | ===Vs Kula=== | ||
*Vs Wakeup 214B / 623C in corner : meaty 2C (not too meaty, make 2C hit with the first few active frames if possible): beats both options. If Kula did 214B, you can add a delayed LDM, against 623C or on block, you can cancel into 236A/C. Be careful if Kula slides to not cancel into 236P, or at least try to teleport after (4K followup). | *Vs Wakeup 214B / 623C in corner : meaty 2C (not too meaty, make 2C hit with the first few active frames if possible): beats both options. If Kula did 214B, you can add a delayed LDM, against 623C or on block, you can cancel into 236A/C. Be careful if Kula slides to not cancel into 236P, or at least try to teleport after (4K followup). | ||
*Another option is 236C as okizeme - it will beat Kula's 214B and allows a link into eg. 5A | *Another option is 236C as okizeme - it will beat Kula's 214B and allows a link into eg. 236236A or 5A, which can lead to j.214K loops or LDM, see [https://youtu.be/QpSbddZ37oE?t=354 here]. | ||
*In general, be very careful not go for the 236A(whiff)>214K blockstrings: kula can ray spin all followups on reaction. | *In general, be very careful not go for the 236A(whiff)>214K blockstrings: kula can ray spin all followups on reaction. | ||
*U-rasia suggests using 236A against Kula's j.C, 2B and j.E approach when close. If she used breath instead (her 236A) and it trades, you can go for the 214K followup to hit her. | *U-rasia suggests using 236A against Kula's j.C, 2B and j.E approach when close. If she used breath instead (her 236A) and it trades, you can go for the 214K followup to hit her. |
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