The King of Fighters XI: Unterschied zwischen den Versionen

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[[Bild:kofxi_ps2.png|150px]]
[[Bild:kofxi_ps2.png|150px]]
===Version differences between Arcade- and PS2-versions===
===Version differences between Arcade- and PS2-versions===
The PS2 version is almost identical to the arcade version (including all bugs).<br>
The PS2 version is almost identical to the arcade version (including all bugs), except for the following:<br>
The only known difference: on PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they go K.O. on 0 health).<br>
:On PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they go K.O. on 0 health).<br>
:On arcade, the game has noticeable slowdown when dream cancelling Gato's supers into his LDM, this is not the case on PS2.
''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still - as of 2023, japanese players confirmed it behaves differently on the arcade version.''
''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still - as of 2023, japanese players confirmed it behaves differently on the arcade version.''


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