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*If the 421B counter is followed up with a combo shortly after, the super freeze breaks and does not stop time anymore. This can lead to combos not comboing. Example: 421B counter > combo into 214P > shift > any chain into command normal is done, it breaks the super freeze during combo, example [https://www.youtube.com/clip/UgkxUZoRbDjg1c4OR6aLzD9wFOtxRK6sN4Ez here]. | *If the 421B counter is followed up with a combo shortly after, the super freeze breaks and does not stop time anymore. This can lead to combos not comboing. Example: 421B counter > combo into 214P > shift > any chain into command normal is done, it breaks the super freeze during combo, example [https://www.youtube.com/clip/UgkxUZoRbDjg1c4OR6aLzD9wFOtxRK6sN4Ez here]. | ||
= Combos = | |||
==Basic Combos== | |||
*'''[2B,2A] or [C,6A] or [2D(1 Hit),6A] or [close 2B,2A,3A], then:''' | *'''[2B,2A] or [C,6A] or [2D(1 Hit),6A] or [close 2B,2A,3A], then:''' | ||
**'''214C,236C,214B:''' Bread n Butter. The 214C only connects if the combo was started from fairly close. Can link 623A after in corner for Okizeme. | **'''214C,236C,214B:''' Bread n Butter. The 214C only connects if the combo was started from fairly close. Can link 623A after in corner for Okizeme. | ||
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== Team Combos == | |||
'''Preferred Quick Shift Normals:''' | |||
:Standing opponent: '''j.D''' | |||
:Crouching opponent: '''j.A''' | |||
:Cornered or Back-turned opponent: '''j.C''', j.D will often whiff | |||
:Close to own corner: '''late j.A''' | |||
===Universal=== | |||
*Corner Crossup j.C (eg. after DOWN), 2B,2A,3A,214C,236B/D,236A(whiff), turn around 3A>214B, then: | *Corner Crossup j.C (eg. after DOWN), 2B,2A,3A,214C,236B/D,236A(whiff), turn around 3A>214B, then: | ||
**2363214A, QS on 2. Hit for Stun Combos''' [https://youtu.be/pKR6-ZreE0s?t=508 Example: player @ Playland Carnival] | **2363214A, QS on 2. Hit for Stun Combos''' [https://youtu.be/pKR6-ZreE0s?t=508 Example: player @ Playland Carnival] |
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