The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:Command Throws can be linked into, eg. Ralf 2B > link 41236K
:Command Throws can be linked into, eg. Ralf 2B > link 41236K
:Command Throws do NOT combo if done right after a jumping attack. This is likely to avoid insane instant overhead setups (since throws frequently have only 1F startup, the air attack could be done really early and still combo).
:Command Throws do NOT combo if done right after a jumping attack. This is likely to avoid insane instant overhead setups (since throws frequently have only 1F startup, the air attack could be done really early and still combo).
:However, what does work is eg. a standing combo > quick shift > next character lands > Command Throw, since no jumping attack was used.


===Throw Invulnerability===
===Throw Invulnerability===
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