The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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Normals, Command Normals, Specials, Supers, regular Rolls, Guard Cancel Rolls and the landing recovery during incoming allow blocking on their last recovery frame. This is important to know when calculating advantage & disadvantage frames. What this means is that if an attack is listed as having -4 on block, the character can actually block 1F earlier than they can act, so trying to punish the attack requires a 3F-attack.<br>
Normals, Command Normals, Specials, Supers, regular Rolls, Guard Cancel Rolls and the landing recovery during incoming allow blocking on their last recovery frame. This is important to know when calculating advantage & disadvantage frames. What this means is that if an attack is listed as having -4 on block, the character can actually block 1F earlier than they can act, so trying to punish the attack requires a 3F-attack.<br>
Note: there are some other attacks that allow only specific actions on specific frames, like Vanessa's LDM (she can guard during the super freeze, as the move effectively has no duration), or when getting hit by Silber's 63214P (your character is frozen, but you can special cancel out of this).
Note: there are some other attacks that allow only specific actions on specific frames, like Vanessa's LDM (she can guard during the super freeze, as the move effectively has no duration), or when getting hit by Silber's 63214P (your character is frozen, but you can special cancel out of this).
===Guard Only Frame During Incoming===
[[bild:kofxi_incoming_os.gif]]<br>
Attacks will not connect on the first frame of landing from a DOWN! if and only if the player that lands is '''guarding'''. In that case the 2nd frame after landing is when attacks can connect again. What this effectively means is that '''if you guard as you land from a down, you are invulnerable on that frame and can act fully on the next frame.'''<br>
Example: You land from a DOWN! and guard. K' tries to use 2D against you as you land. You simply hold "4" and input D as you land. On the next frame, your guard animation will trigger, which is now invulnerable, and on the next frame, you will actually throw K' out of his attack.


==Jumps (advanced)==
==Jumps (advanced)==
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