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'''Midscreen''' | '''Midscreen''' | ||
* | *LDM Kill, 5A(c)(whiff),5E>236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible. | ||
'''Corner''' | '''Corner''' | ||
* | *meaty 236C just as DOWN! disappears, then either.... | ||
** | **link 2B,2A,236A-6D..., see also [[https://youtu.be/_68D--zCdE8?t=359 here] | ||
** | **214B (crossup) into 214,236P (heat drive with crossup motion), or 5P > backwalk LDM, or 5P > minutes, or 623P SC heat or QS | ||
* | *214B(whiff)>214B crossup > 5A > j.2147Bx2 oder 236321[4],E: same crossup setup as above, easier but more telegraphed | ||
* | *K.O. with 2363214E, 214B(whiff)>214B to build meter, then: | ||
** | **Backdash, superjump j.C Crossup | ||
** | **Backdash or backwalk, 214K(whiff)-214K Crossup, j.2147Bx2 or 236321[4],E (source: k-tani) | ||
* | *K.O. with 2363214E, superjump back j.E,\/,214B>214B, then: | ||
** | **236C>214B (crossup) | ||
** | **236C (Meaty ain trigger) > link 2B etc. | ||
* | *LDM kill, 214K-214K whiff, 5P(c) whiff, superjump up, falling j.C: more or less meaty j.C that hits from the front, used by u-rasia. There needs to be some extra delay in between all the moves to make sure the j.C connects, otherwise it will be too early. | ||
* | *K.O. with 2363214E, superjump back j.E,\/, 5A whiff, walk back, superjump j.C: see [https://youtu.be/cQvV3k_nZLE?t=697 here] | ||
== 5A(c) Table == | == 5A(c) Table == |
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