The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==Backdash Data==
==Backdash Data==
[[bild:kofxi_kyo_backdash.gif]]
[[bild:kofxi_kyo_backdash.gif]]
 
Backdashes consist of...
:Airborne F1
:Standing, but considered airborne startup from '''F1'''
:For most characters, backdashes enter a "jumping" animation & hurtbox on F5, until eventually landing again
:A "jumping" animation & hurtbox on '''F5''' (for most characters) that has no hurtbox on the legs and that has character-specific duration
:For most characters, backdashes end in 4F standing recovery
:'''4F''' standing recovery (for most characters)


===Backdash jump start===
===Backdash jump start===
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