The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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*''(note: needs doublecheck)'' With K' 661236P executes an ain trigger right after starting to run instead of getting an accidental 623P - the "1"-input prevents the SRK from coming out. Alternatively,  "41236" after a run also works.
*''(note: needs doublecheck)'' With K' 661236P executes an ain trigger right after starting to run instead of getting an accidental 623P - the "1"-input prevents the SRK from coming out. Alternatively,  "41236" after a run also works.
*With K' 236321[4],E triggers the LDM after a short backwalk.
*With K' 236321[4],E triggers the LDM after a short backwalk.
*With K', dash, 41236P will trigger a dashing Ain Trigger (Hadoken) instead of a Crow Bites (Shoryuken).
*With Ash or Duolon hold A+B+C, 6~D: triggers the activation LDM without the need for the fancy raging demon input. Also works for shen by holding A+B+C, let go of C, then press it again.
*With Ash or Duolon hold A+B+C, 6~D: triggers the activation LDM without the need for the fancy raging demon input. Also works for shen by holding A+B+C, let go of C, then press it again.
*Simultaneous button presses prevent special moves from coming out, which is useful for pre-buffering motions. Example with Iori: 236C+D,3214C triggers 5C(c) into super. [http://dmmbrage.blog.jp/archives/36026057.html Source: ゲームの日記]
*Simultaneous button presses prevent special moves from coming out, which is useful for pre-buffering motions. Example with Iori: 236C+D,3214C triggers 5C(c) into super. [http://dmmbrage.blog.jp/archives/36026057.html Source: ゲームの日記]
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