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| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]] | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-24* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. | | style="background-color:#F9F9F9;" |Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214E''' | | style="background-color:#F9F9F9;" |'''2363214E(search)''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_search.png]] | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |43* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). | ||
|- | |||
| style="background-color:#F9F9F9;" |'''2363214E>hit''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_hit.png]] | |||
| style="background-color:#F9F9F9;" |1/6* | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-20 | |||
| style="background-color:#F9F9F9;" |Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. | |||
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|} | |} |
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