The King of Fighters XI: Unterschied zwischen den Versionen

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:However, C~D or D~C works, so you can cover both throw types without having to commit to one.
:However, C~D or D~C works, so you can cover both throw types without having to commit to one.
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations.
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations.
:For information on advanced rules concerning throw breaks during rolls, see: [[The King of Fighters XI: Advanced System Mechanics#Throw_Breaks_during_Rolls]]
For information on advanced rules concerning throw breaks during rolls, see [[The King of Fighters XI: Advanced System Mechanics#Throw_Breaks_during_Rolls|here]]


==Rolls & Guard Cancels==
==Rolls & Guard Cancels==
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