Blue Mary(KOFXI): Unterschied zwischen den Versionen

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Zeile 125: Zeile 125:
| 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
| 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|-
|-
| 236236B|| 2|| 22|| KD|| -38||F1 invul. F2-23 Counterhit-State.
| 236236B|| 2|| 22|| KD|| -38||F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
|-
| 236236D|| 5|| 20|| KD|| -28||F1-12 invul(until the first 8F of Active-Time).
| 236236D|| 5|| 20|| KD|| -28||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling.
|-
|-
| 63214,63214E|| 1|| 24|| +14|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing.
| 63214,63214E|| 1|| 24|| +14|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing.
Zeile 525: Zeile 525:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State.
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |'''236236D'''
Zeile 533: Zeile 533:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time).
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |'''63214,63214E'''
19.105

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