The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2.
:Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2.
:This trick is essential to escape specific blockstrings that would otherwise not allow jumping out.
:This trick is essential to escape specific blockstrings that would otherwise not allow jumping out.
:Note: 2F-Jumps work both as normal and small jumps (thanks to Arit for this discovery, it was previously thought to only work with normal jumps).
:Note: 2F-Jumps work both as normal and small jumps, but require the direction to be released on the next frame after the jump+attack input to be registered as a smalljump, which is exceptionally hard (thanks to Arit for this discovery).


===Attacks during Small Jump / Normal Jump===
===Attacks during Small Jump / Normal Jump===
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