The King of Fighters XI: Unterschied zwischen den Versionen

Zur Navigation springen Zur Suche springen
Zeile 430: Zeile 430:
:On Arcade, a character goes K.O. when on 0/112 life.
:On Arcade, a character goes K.O. when on 0/112 life.
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O.
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O.
:There are 3 damage reduction thresholds:
:There are 3 HP-thresholds that trigger damage multipliers to come into effect:
*Between 100% (112HP) & 40% (44HP): 1.0x damage (normal damage)
*Between 100% (112HP) & 40% (44HP): 1.0x damage (normal damage)
*Between 39% (43HP) and 15% (16HP) : 0.75x damage
*Between 39% (43HP) and 15% (16HP) : 0.75x damage
Zeile 445: Zeile 445:




'''Stun'''<br>
'''Stun Gauge'''<br>
[[bild:kofxi_stun_gauge.png]]<br>
[[bild:kofxi_stun_gauge.png]]<br>
:The stun gauge consists of 112 units / 43px.
:The Stun Gauge empties when the player is hit
:Characters have different amounts of stun (despite the 112 units), see below.
:The Stun Gauge  slowly increases over time if not getting hit
:The bar empties when the player is hit
:Once the Stun Gauge  is empty, the character is stunned
:The bar slowly increases over time if not getting hit
:Once the bar is empty, the character is stunned
:Mashing buttons & shaking the stick reduces the stun time (only once the character is standing, mashing before that appears to be pointless)
:Mashing buttons & shaking the stick reduces the stun time (only once the character is standing, mashing before that appears to be pointless)
:After having been stunned, the stun gauge is locked for ~6 seconds
:After having been stunned, the stun gauge is locked for ~6 seconds
:The stun gauge consists of 112 units / 43px.
:Characters have stun modifiers that increase or decrease the stun damage they receive (see below)
:Randomness is applied to stun damage, between +0 and -2 points compared to the value listed for each attack on the character pages.
:The randomness works the same way for longer combos (the -2 does not add up, the final result will vary between 3 values: +0, -1, -2).
:Note: using shift combos with 2 shifts against standing opponents almost always guarantees a stun combo. Deciding when to use shift stock to attack and when to better save if to safety shift is therefore a vital aspect of KOFXI's gameplay.
:Note: using shift combos with 2 shifts against standing opponents almost always guarantees a stun combo. Deciding when to use shift stock to attack and when to better save if to safety shift is therefore a vital aspect of KOFXI's gameplay.
'''Guard Gauge'''<br>
:The Guard Gauge is a hidden gauge.
:The Guard Gauge consists of 112 units.
:Blocking attacks reduces the guard gauge.
:The Guard Gauge slowly recovers while not blocking attacks.
:Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages.




Zeile 482: Zeile 492:
:Characters that come in after a KO cannot do anything other than to block on the 1. Frame of landing. Exceptions: Kula, Ryo, Jenet and Hayate (likely Bugs).
:Characters that come in after a KO cannot do anything other than to block on the 1. Frame of landing. Exceptions: Kula, Ryo, Jenet and Hayate (likely Bugs).
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K


== System (advanced) ==
== System (advanced) ==
19.117

Bearbeitungen

Navigationsmenü