Oniro(MKNE)

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Oniro
MKNE oniro.png
Tiers & Ranking
Tier: ?
Ratio Cost: ?

Special Moves

28: Teleport. Very little recovery.
26HP: Fireball
46HK Hurricane. Best used for juggles. Long cooldown.
(j.)24HP: Energy Shield. Has a hit. Quite broken - has no recovery, can eg. be done in one motion with teleport: 24HP8.
46LP: Morph Wolf
44LP: Morph Boar. Mini launch, but hard to use. Very low hit limit.
j.44HP: Morph Dragon. Cannot be cancelled into and has long landing animation.

Chain Combos

HP>LP>4LP
HP>HP>2BLK: launcher. The HK launcher is strictly better.
HP>HP>HP>6LK
HP>HP>LP>LP>LP>4HP
HK>HK>HK>2HK: Launcher
HK>HP

Combos

  • midscreen j.P>HK>HK>HK>2HK, (28,HP>HP)x2,46HK,HP~RN, j.K: 63%
  • midscreen HK>HK>HK>2HK, (28,HP>HP)x2,42HP8, (HP>HP,28)x2, HP~RN, j.K: 65%. Difficult.
  • ctc j.P>HK>HK>HK>2K, j.K,\/, j.K, delay j.24HP,\/, 2LP,2HP: 65%
  • ctc HK>HK>HK>2HK, j.K,\/, j.K, delay j.24HP,\/,46HK,2HP: 62%

Navigation

Mortal Kombat New Era
Ermacs Error Macro MK1 Ermac MK2 Ermac UMK3 Ermac Cyber Ermac Ermac X
Sub-Zeros MK1 Sub-Zero, MK2 Sub-Zero, Unmasked Sub-Zero, Classic Sub-Zero, MK4 Sub-Zero, Bi-Han, MKM Sub-Zero, Cyber Sub-Zero, Absolute Zero, Bear Sub-Zero, Sub-Reptile
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