Oniro(MKNE)
Zur Navigation springen
Zur Suche springen
Oniro | |
![]() | |
Tiers & Ranking | |
Tier: | ? |
Ratio Cost: | ? |
Special Moves
- 28: Teleport. Very little recovery.
- 26HP: Fireball
- 46HK Hurricane. Best used for juggles. Long cooldown.
- (j.)24HP: Energy Shield. Has a hit. Quite broken - has no recovery, can eg. be done in one motion with teleport: 24HP8.
- 46LP: Morph Wolf
- 44LP: Morph Boar. Mini launch, but hard to use. Very low hit limit.
- j.44HP: Morph Dragon. Cannot be cancelled into and has long landing animation.
Chain Combos
- HP>LP>4LP
- HP>HP>2BLK: launcher. The HK launcher is strictly better.
- HP>HP>HP>6LK
- HP>HP>LP>LP>LP>4HP
- HK>HK>HK>2HK: Launcher
- HK>HP
Combos
- midscreen j.P>HK>HK>HK>2HK, (28,HP>HP)x2,46HK,HP~RN, j.K: 63%
- midscreen HK>HK>HK>2HK, (28,HP>HP)x2,42HP8, (HP>HP,28)x2, HP~RN, j.K: 65%. Difficult.
- ctc j.P>HK>HK>HK>2K, j.K,\/, j.K, delay j.24HP,\/, 2LP,2HP: 65%
- ctc HK>HK>HK>2HK, j.K,\/, j.K, delay j.24HP,\/,46HK,2HP: 62%