Ochamaro(SS6): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
(12 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
{{SS6 Character | |||
| charname = Ochamaro | |||
| jcharname = 機巧おちゃ麻呂 | |||
| portrait = [[Image:ss6_ochamaro.png]] | |||
|tier_rank = C | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Normals == | == Normals == | ||
:6B: Overhead. Soft knockdown. | :'''6B:''' Overhead. Soft knockdown. | ||
:'''5D:''' good poke, can be done repeatedly. Links into 5B(c) for rekka combos. | |||
:'''6D:''' mult-hit move that can be hit confirmed into rekkas. | |||
== Specials == | == Specials == | ||
:623D: Throw counter. | :'''214S:''' Rekka starter. All buttons are the same. | ||
:'''>214A:''' Mid hit. | |||
:'''>214B:''' Low hit. | |||
:'''>214C:''' Overhead. Does not Combo. | |||
:'''>>214A:''' Finisher. Soft knockdown. | |||
:'''>>214B:''' Finisher. Low hit. | |||
:'''>>214C:''' Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos | |||
:'''>>623A:''' Dash Grab. Does not combo. Poor damage. | |||
:'''>>623D:''' Throw counter Ender. | |||
:'''>>236E:''' Parry. | |||
: | :'''632146A:''' Command Grab Starter. | ||
:'''>A,A,B+C:''' 2nd hit. | |||
:'''>>C,C,A+B+C:''' 3rd hit. | |||
:'''>>>A,B,C,B, A+B+D:''' 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says). | |||
: | :'''623D:''' Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?) | ||
:'''j.214D:''' Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack). | |||
: | :'''6412364E (SS2):''' SD Transformation. | ||
== Supers == | == Supers == | ||
: | :'''獅子舞 鬼遣: 236AB:''' very fast super that plays a special animation on hit. | ||
: | :'''獅子舞 鬼紋封: >>63214,63214ABC:''' Followup that disarms. | ||
:'''都古舞 秘奥 団扇楓: 236BC / 63214,63214BC (SS2):''' Rush super. | |||
==Videos== | |||
[https://youtu.be/9mQgcx4-7Mg?t=914 ochamaru bei mikado] | |||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 1. Januar 2023, 06:05 Uhr
Ochamaro 機巧おちゃ麻呂 | |
Tiers & Ranking | |
Tier: | C |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Normals
- 6B: Overhead. Soft knockdown.
- 5D: good poke, can be done repeatedly. Links into 5B(c) for rekka combos.
- 6D: mult-hit move that can be hit confirmed into rekkas.
Specials
- 214S: Rekka starter. All buttons are the same.
- >214A: Mid hit.
- >214B: Low hit.
- >214C: Overhead. Does not Combo.
- >>214A: Finisher. Soft knockdown.
- >>214B: Finisher. Low hit.
- >>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
- >>623A: Dash Grab. Does not combo. Poor damage.
- >>623D: Throw counter Ender.
- >>236E: Parry.
- 632146A: Command Grab Starter.
- >A,A,B+C: 2nd hit.
- >>C,C,A+B+C: 3rd hit.
- >>>A,B,C,B, A+B+D: 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says).
- 623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?)
- j.214D: Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack).
- 6412364E (SS2): SD Transformation.
Supers
- 獅子舞 鬼遣: 236AB: very fast super that plays a special animation on hit.
- 獅子舞 鬼紋封: >>63214,63214ABC: Followup that disarms.
- 都古舞 秘奥 団扇楓: 236BC / 63214,63214BC (SS2): Rush super.