Ochamaro(SS6)

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Ochamaro
機巧おちゃ麻呂
Ss6 ochamaro.png
Tiers & Ranking
Tier: C
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Normals

6B: Overhead. Soft knockdown.
5D: good poke, can be done repeatedly. Links into 5B(c) for rekka combos.
6D: mult-hit move that can be hit confirmed into rekkas.

Specials

214S: Rekka starter. All buttons are the same.
>214A: Mid hit.
>214B: Low hit.
>214C: Overhead. Does not Combo.
>>214A: Finisher. Soft knockdown.
>>214B: Finisher. Low hit.
>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
>>623A: Dash Grab. Does not combo. Poor damage.
>>623D: Throw counter Ender.
>>236E: Parry.


632146A: Command Grab Starter.
>A,A,B+C: 2nd hit.
>>C,C,A+B+C: 3rd hit.
>>>A,B,C,B, A+B+D: 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says).


623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?)
j.214D: Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack).
6412364E (SS2): SD Transformation.

Supers

獅子舞 鬼遣: 236AB: very fast super that plays a special animation on hit.
獅子舞 鬼紋封: >>63214,63214ABC: Followup that disarms.
都古舞 秘奥 団扇楓: 236BC / 63214,63214BC (SS2): Rush super.


Videos

ochamaru bei mikado

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