Leviathan(MKNE)
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Leviathan | |
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Tiers & Ranking | |
Tier: | ? |
Ratio Cost: | ? |
Special Moves
- 24HP: Plasma Shoot. Pulls in on hit.
- 24HK: Energy Shield. Briefly turns Leviathan completely invulnerable, except against throws.
- 46LK: Evasion Dash. Invulnerable dash. Recovery unknown.
- (j.)46HK: Matrix Ram. 3 hits = 46% damage (nice joke). Does not have air recovery (can attack while falling).
- 22HP: Stop the System. Freezes the opponent.
- 24LP: Matrix Tank. Has followups with HP/LP, HK/LK & RN/BLK. 4&6 moves the tank, 2 cancels it. The transformation has a superfreeze, which can eg. be used to buffer crouches for uppercuts (needs further testing).
Chain Combos
- HP>HP>2LP: launcher
- HP>HP>HK>4HK
- HP>HP>HK>HK>4HK
- HK>HK: knee launcher, no corner pushback.
Combos
- midscreen j.P>HP>HP>2LP,22HP, j.K,2HP, j.K>j.46HK: 63%
- ctc j.P>HP>HP>2LP, j.K,\/, j.K>46HK: 60%
- ctc HP>HP>2LP,j.K,\/, j.K>46HK, while falling j.P>HK>HK,2HP: 61%
- ctc HP>HP>2LP, j.K,\/,j.K,\/,22HP,HK,2HP, j.K,\/,2HP: 64%
- corner j.P>HK>HK,22P, HK,2HP, j.K,j.K,4HK: 61%