K'(KOFXI): Unterschied zwischen den Versionen

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Zeile 351: Zeile 351:
*K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see  [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here]
*K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see  [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here]


== Combos ==
= Combos =
 
==Basic Combos==
 
===Frequently used Combos===
*'''2B>2A, then:'''
*'''2B>2A, then:'''
**'''3D>j.214B:''' BnB Combo.
**'''3D>j.214B:''' BnB Combo.
Zeile 370: Zeile 368:
**'''6B delay cancel LDM:''' ''[2 Super]'' easier than dash up 2C, but harder to time the cancel. Will not connect point blank.
**'''6B delay cancel LDM:''' ''[2 Super]'' easier than dash up 2C, but harder to time the cancel. Will not connect point blank.


=== Special Combos ===
== Special Combos ==
*'''jump / small jump C (hit early),5C(2)>6B>236C>214D, link 236236A:''' ''[1 Super]'' high damage combo. Only works if the j.C connects early (so 5C barely combos). Alternatively, the combo also works against a back-turned opponent, which makes it easier, but can lead to the ender being harder to connect (depends on spacing).
*'''jump / small jump C (hit early),5C(2)>6B>236C>214D, link 236236A:''' ''[1 Super]'' high damage combo. Only works if the j.C connects early (so 5C barely combos). Alternatively, the combo also works against a back-turned opponent, which makes it easier, but can lead to the ender being harder to connect (depends on spacing).


Zeile 376: Zeile 374:


*'''midscreen reset into crossup 236236C,''' from [https://twitter.com/dagun7676/status/1537948550579245056 tacchi]
*'''midscreen reset into crossup 236236C,''' from [https://twitter.com/dagun7676/status/1537948550579245056 tacchi]
=== Special LDM Setups ===
 
== Special LDM Setups ==
'''Anywhere'''
'''Anywhere'''
*'''2D > Hit Confirm > LDM''' ''[2 Stocks]'' Does not work point blank in the corner. In the corner, try taking a few steps back and delaying the cancel for the LDM to connect.
*'''2D > Hit Confirm > LDM''' ''[2 Stocks]'' Does not work point blank in the corner. In the corner, try taking a few steps back and delaying the cancel for the LDM to connect.


'''Midscreen'''
'''Midscreen'''
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*'''Midscreen launch > QS K' > j.E whiff,\/,236A-6D, walk forward, 6B > LDM'''  Source: [https://clips.twitch.tv/TenderTrustworthyLeopardGingerPower-qr6TdWca6v5eZi6b ko-hatsu]
*'''Midscreen launch > QS K' > j.E whiff,\/,236A-6D, walk forward, 6B > LDM'''  Source: [https://clips.twitch.tv/TenderTrustworthyLeopardGingerPower-qr6TdWca6v5eZi6b ko-hatsu]


'''Corner'''
'''Corner'''
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*'''Midscreen into corner 623C,6K,late j.214K, link LDM:''' [https://youtu.be/HvL91k8EtOo?t=1459 source: u-rasia]
*'''Midscreen into corner 623C,6K,late j.214K, link LDM:''' [https://youtu.be/HvL91k8EtOo?t=1459 source: u-rasia]


===Saving Shift Combos===
==Saving Shift Combos==
*'''Saving Shift to K' > Counter Hit hit confirm > 236236P''' ''[1 Shift, 1 Stock]'' very useful combo that should be abused if K' is in the team.
*'''Saving Shift to K' > Counter Hit hit confirm > 236236P''' ''[1 Shift, 1 Stock]'' very useful combo that should be abused if K' is in the team.
*'''Corner Saving Shift to K' > Counter Hit hit confirm, 5B(f), LDM''' ''[1 Shift, 2 Stocks]''
*'''Corner Saving Shift to K' > Counter Hit hit confirm, 5B(f), LDM''' ''[1 Shift, 2 Stocks]''


==Team Combos==
==Team Combos==
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**2A whiff 3D link 236236A: tight combo with good damage.
**2A whiff 3D link 236236A: tight combo with good damage.


===Gato & Kdash===
===Gato & K===
Gato 236236D > QS K' can set up a turnaround LDM. Clip by Kyuntakuya unfortunately lost (for now).
Gato 236236D > QS K' can set up a turnaround LDM. Clip by Kyuntakuya unfortunately lost (for now).


===Eiji & Kdash===
===Eiji & K===
*'''Combo in 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B
*'''Combo in 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B


 
===Oswald & K===
===Oswald & Kdash===
*'''Oswald corner Hit Confirm into 3A (z.B. 2B,2B,2A,3A), QS Kdash, shift BnB:''' guaranteed stun with just one shift stock.
*'''Oswald corner Hit Confirm into 3A (z.B. 2B,2B,2A,3A), QS Kdash, shift BnB:''' guaranteed stun with just one shift stock.
*'''Oswald corner Combo into 214C>236A>QS Kdash> immediately j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM. Saving shift does not work against this combo, which makes it useful. Walk back a bit for the LDM to connect.
*'''Oswald corner Combo into 214C>236A>QS Kdash> immediately j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM. Saving shift does not work against this combo, which makes it useful. Walk back a bit for the LDM to connect.
Zeile 444: Zeile 439:
*'''K' DOWN! in the corner, crossup 214K-214K QS Oswald, \/, 3A,...''' leads to a juggle combo, see [https://youtu.be/URz7ayqcCnk?t=4093 miekazu]
*'''K' DOWN! in the corner, crossup 214K-214K QS Oswald, \/, 3A,...''' leads to a juggle combo, see [https://youtu.be/URz7ayqcCnk?t=4093 miekazu]


===Duck King & Kdash===
===Duck King & K===
*'''Duck midscreen chain in 3D > shift K > j.E whiff \/ 236236A (DC LDM)'''
*'''Duck midscreen chain in 3D > shift K > j.E whiff \/ 236236A (DC LDM)'''
*'''Duck midscreen j.D,2A>623D(1) shift K > j.D,\/, long delay LDM'''
*'''Duck midscreen j.D,2A>623D(1) shift K > j.D,\/, long delay LDM'''
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*'''Duck corner (j.D>)2A>6B>3D>22CDE, link 214214K(1) QS K', \/, 3D, link smalljump back j.C,\/, LDM. [https://www.youtube.com/watch?v=yIto4QhQY40 Source: BZR]
*'''Duck corner (j.D>)2A>6B>3D>22CDE, link 214214K(1) QS K', \/, 3D, link smalljump back j.C,\/, LDM. [https://www.youtube.com/watch?v=yIto4QhQY40 Source: BZR]


 
===Maxima & K===
===Maxima & Kdash===
*'''Maxima j.D,D>6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A:''' Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash's 2C>6B>236C connect.
*'''Maxima j.D,D>6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A:''' Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash's 2C>6B>236C connect.


 
===Vanessa & K===
===Vanessa & Kdash===
*K' Corner combo into 236A-6D, dash 623A(1) QS Vanessa j.D,\/, LDM, ...
*K' Corner combo into 236A-6D, dash 623A(1) QS Vanessa j.D,\/, LDM, ...


*[https://youtu.be/Z1YYUhqs-VU?t=1217 unshiftable setup with restand from BZR]
*[https://youtu.be/Z1YYUhqs-VU?t=1217 unshiftable setup with restand from BZR]


===Terry & K===
===Terry & K===
*Terry 623K anti-air QS K', land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source]
*Terry 623K anti-air QS K', land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source]


===Whip & K===
===Whip & K===
*into corner K 2B>2A>236236B>QS Whip j.B,\/,5B(c),2B,41236P>QS K, j.A whiff,\/, 5A, backwalk LDM. Source: [https://youtu.be/rkRTqSzVtLo?t=1184 u-rasia]
*into corner K 2B>2A>236236B>QS Whip j.B,\/,5B(c),2B,41236P>QS K, j.A whiff,\/, 5A, backwalk LDM. Source: [https://youtu.be/rkRTqSzVtLo?t=1184 u-rasia]


=== Advanced Combos ===
== Advanced Combos ==
*'''Midscreen 236236A/C> 41236,(41)236,E:''' ''[3 Super, 1 QS Stock]'' Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the "41236" only once you have passed the opponent with the 236236A/C.
*'''Midscreen 236236A/C> 41236,(41)236,E:''' ''[3 Super, 1 QS Stock]'' Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the "41236" only once you have passed the opponent with the 236236A/C.


Zeile 519: Zeile 510:
*Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll.
*Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll.


===DOWN Okizeme===
== Strategy & Okizeme==
 
==DOWN Okizeme==
 
'''Midscreen'''
'''Midscreen'''
*LDM Kill, 5A(c)(whiff),5E>236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible.
*LDM Kill, 5A(c)(whiff),5E>236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible.


*Midscreen throw kill, 5E kara cancel 236D, 3D>214K,\/,LDM: Setup from [https://youtu.be/cez5patcmcA?t=17946 u-rasia]
*Midscreen throw kill, 5E kara cancel 236D, 3D>214K,\/,LDM: Setup from [https://youtu.be/cez5patcmcA?t=17946 u-rasia]


'''Corner'''
'''Corner'''
Zeile 548: Zeile 537:
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 u-rasia]
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 u-rasia]


== 5A(c) Table ==
=== 5A(c) Table ===
'''K' 5A(c) against crouching characters behaves as follows:'''
'''K' 5A(c) against crouching characters behaves as follows:'''


Zeile 646: Zeile 635:
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== Matchups ==
= Matchups =
===Universal===
===Universal===
'''Vs Wakeup-Super:'''
'''Vs Wakeup-Super:'''
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Rock made a [https://youtu.be/9RAbKTB669o?si=ipEKFEhsehxoPEs6 video] about the hitbox / collision peculiarities of Heat Drive (236236P) that explains how to position yourself better to punish it.
Rock made a [https://youtu.be/9RAbKTB669o?si=ipEKFEhsehxoPEs6 video] about the hitbox / collision peculiarities of Heat Drive (236236P) that explains how to position yourself better to punish it.


== Videos ==
= Videos =
[https://www.youtube.com/watch?v=CpuUtnDaGts 20 minute video with LDM setups from master player BZR]<br>
[https://www.youtube.com/watch?v=CpuUtnDaGts 20 minute video with LDM setups from master player BZR]<br>
[https://www.youtube.com/watch?v=fz1xs0QD9Hg K' Guide from U-Rasia, part 1]<br>
[https://www.youtube.com/watch?v=fz1xs0QD9Hg K' Guide from U-Rasia, part 1]<br>
[https://www.youtube.com/watch?v=LwLdhPh4K8E K' Guide from U-Rasia, part 2]
[https://www.youtube.com/watch?v=LwLdhPh4K8E K' Guide from U-Rasia, part 2]
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