Human Smoke(UMK3)
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Moves & Chain Combos
- Spear: b,b,LP
- Teleport Punch: d,b,HP
- Air Throw: j.BL geht jederzeit im Sprung, sogar, wenn man schon einen Normal gemacht hat. Keine Whiff Animation, kann also gemasht werden.
- HK,d+LP,d+HP: Launch Combo.
- HK, LP, Special cancel Combo in z.B. Spear.
- HP,HP,HK,b+HK: Knockback Combo.
Fatalities
- Fatality: (Close) Run, Block, Run, Run, High Kick.
- Animality: (Half Screen Away) 6,6,6,4, HK (auch in UMK3?)
- Babality: 2,4,4,6, HP
- Friendship: 2,6,6,6, Run
- Stage: 6,8,8, LP
Combos
Basic Juggles:
- HK,d+LP,d+HP, Anti-Air HP, Spear, HK,d+LP,d+HP, j.K, Air Throw 10 hits 48%
- HK,LP, j.K, teleport punch, Spear, HK,d+LP,d+HP, j.K, Air Throw 10 hits 53%
- j.P Jump In, HK,LP, teleport punch, Spear, HK,d+LP,d+HP, j.K, air throw 10 hits 55%
Advanced Juggles: (Harpoon makes corner combos easier to set up)
- j.P jump in, HK, LP, deep JK, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw 11 hits 62%
- (on male ninjas, Stryker, Sub, Jax, Kano etc) HK, LP, RH, teleport punch, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw 11 hits 57%
- Anti-Air RH, teleport punch, HP, HP, Spear, HK,d+LP,d+HP, HP, j.K, Air Throw 11 hits 62%
- Anti-Air HP,HP, Teleport punch whiff, HP,HP, Spear, HK,d+LP,d+HP, j.K, Air Throw 11 hits 68%
- j.P jump in, HK,d+LP,d+HP, Spear, Run, close to corner if already near, HK, d+LP, d+HP, j.K, j.K, Air Throw 11 hits 65%
- Anti-Air HP,HP, j.K, teleport punch, Spear, HK,d+LP,d+HP, HP, j.K, Air Throw 11 hits 68%
- Anti-Air HP,HP, teleport punch whiff, HP, j.K, spear, HK,d+LP,d+HP, HP, j.K, Air Throw 11 hits 78% (BP)
Corner punishers:
- (very close to wall) Anti-Air HP,HP, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 9 hits 60%
- (very close to wall) Anti-Air HP, RH, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 9 hits 71%
- (very close to wall) Anti-Air b+HK, Spear, HK,LP, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 11 hits 72%
- (half screen distance from wall) Anti-Air HP,HP, j.K, HP, Spear, HK,d+LP,d+HP, j.K, b+HK, j.K 11hits 83%
- (sweep distance from wall) Anti-Air HP,HP, j.K, b+HK, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 11hits 93%
You can add two HPs before the final JK, air throw to the Robot Ninjas, Jax, and Sub-zero, but it is very difficult to time, and two LPs on male ninjas, adding only 1% to the finished combo.