Guilty Gear XX Accent Core Plus R Version 1.10 Changelist

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Sol Badguy

  • Fafnir (41236HS/D)
    • More time for FB Tyrant Rave follow-up's input
  • FB Tyrant Rave (41236HS/D~64D)
    • Number of clean hits increase the move's damage


Ky Kiske

  • 3HS
    • Less knockback
    • Increased Guard Gauge reduction on hit
    • Ky is considered crouching during the final active frames of the move
  • j.D
    • Less recovery
  • Lightning Strike (222HS)
    • Less Guard Gauge reduction on hit
  • FB Greed Saber (214D)
    • Less recovery
    • Has invincibility in the start
  • Ride the Lightning (632146HS)
    • Less Guard Gauge reduction on hit


May

  • 2HS
    • More time to cancel the move (Special Cancel)
  • Restive Rolling (623S/HS)
    • Lower level on block
  • Overhead Kiss (63214K)
    • Faster activation
    • Has FRC


Millia Rage

  • Silent Force (j.214S/HS)
    • Millia can get the pin while blocking
  • FB Secret Garden (214D)
    • Millia isn't in Counter Hit state while landing anymore
  • Winger (air version) (j.2141236HS)
    • Throw invincible
    • Causes sliding in Counter Hit


Eddie

  • Ten'i
    • Eddie Gauge costs reduced


Chipp Zanuff

  • j.HS
    • Has initial prorate


Faust

  • 5K
    • Has initial prorate
  • Nani ga deru kana (236P)
    • Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)


Baiken

  • GP
    • 1st hit launches the opponent a little lower
  • Suzuran (63214K)
    • When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
  • Baku: Sakura (412D~P)
    • Move doesn't activate if Baiken doesn't have more than 25 tension
  • Baku: Tsuru (412D~S)
    • Move doesn't activate if Baiken doesn't have more than 25 tension
    • Fixed bug where the opponent couldn't block even after getting hit


Jam Kuradoberi

  • 3HS
    • Can't whiff cancel into powered up kicks anymore
    • Increased time to cancel the move (Special Cancel)
  • Power-Up Kenroukyaku (623D)
    • Isn't air unblockable anymore
  • Charge (22K/S/HS)
    • Takes longer to get the power-up


Johnny

  • Unchou no Iai (j.214214S)
    • Bigger horizontal hitbox


Anji Mito - FB On (623D)

    • Increased horizontal range


Venom

  • Tactic Arc
    • Summoned balls last longer in the screen
    • Balls get into position faster


Testament

  • 5HS
    • Increased time to cancel the move (Special Cancel)
  • S EXE Beast (41236S)
    • Faster recovery
    • Increased tension gain
  • Power-Up HITOMI (214S)
    • Smaller hitbox
  • Zeinest (214HS)
    • Increased tension gain


Slayer

  • 6P
    • Larger horizontal hitbox
  • Bite (63214HS)
    • Increased stagger time
    • Increased recovery


Zappa

  • [No Spirit] Mukade (236P)
    • Has Counter Hit state
  • [Dog] 2D
    • Less blockstun
    • Dog has increased recovery
    • Different effect on the opponent on hit
  • [Dog] 4D with Dog in the air
    • Dog gets pushed back farther on hit
  • [Ghost] Sonomama Kaettekonaide kudasai (236D)
    • Increased recovery
  • [Sword] All moves
    • Sword stays longer in a place after a move
    • Sword's normal moves increase more Guard Gauge on block
  • [Sword] f.S
    • Has initial prorate
    • Less knockback
  • [Sword] 5HS
    • Level reduced
    • Less knockback
    • Less damage
  • [Sword] 2S
    • Level reduced
    • Less knockback
  • [Sword] 2HS
    • Less knockback
  • [Sword] j.S
    • Level reduced
    • Increased initial prorate
  • [Sword] j.HS
    • Level reduced
  • [Sword] Ochitoite kudasai (623HS)
    • No longer air unblockable
  • [Sword] Chikazuku to ikimasu (63214HS)
    • Sword goes farther
    • After the move, the sword stays in that place
    • Level reduced


Bridget

  • j.D
    • New chain {j.K, j.D}
  • KSMH -> Hassha (236K~k)
    • Can be cancelled into Yoyo moves earlier
  • FB Roger Rush (236D)
    • Knockback reduced in the 1st and 2nd hits
    • Increased untechable time in the last hit
  • FB Roger Rush (air version) (j.236D)
    • Keeps Bridget's momentum before activating FB Roger Rush
  • Loop the Loop (632146S)
    • Knockback reduced in 2nd~7th hits


Robo-Ky

  • Ky-maku Homerun (air version, Lv2~3) (j.623HS)
    • Has initial prorate


ABA

  • [Moroha/Goku] Masshou (236S)
    • Less untechable time
  • [All] Ketsugou (63214HS)
    • Throw activation faster
  • [Moroha] Henshitsu (6321463214S)
    • Recovers HP lost during Moroha


Kliff

  • Dash (66)
    • Initial speed reduced
  • Backdash (44)
    • Distance traveled reduced
  • Airdash (j.66)
    • Speed reduced
    • Time unable to do a move increased
  • c.S
    • Slower activation
  • 6HS
    • Has initial prorate
  • 5D
    • Increased recovery
  • 2HS
    • Faster activation
  • 2[HS] (Charged)
    • Reduced recovery
  • 2[HS] (Full charge)
    • Reduced recovery
    • Level increased
  • 2D
    • Level decreased
  • j.K
    • Has Jump Cancel
  • j.S
    • Larger hurtbox
  • Zukaisai (air version) (j.214S)
    • Reduced untechable time
    • Trajectory changed
    • Kliff moves faster after the move activates; falls down faster after the move
  • Koke Hagashi (623HS)
    • Slower activation
  • FB Houkou Gaeshi (j.236D)
    • Increased untechable time
  • Defensive Burst
    • Faster activation


Justice

  • Hurtbox
    • Smaller hurtbox during movement (walking around, jumping etc)
  • Backdash
    • Distance traveled reduced
  • 6P
    • Reduced initial prorate
    • Forces crouching state
  • 6HS
    • 2nd hit launches the opponent when a Counter Hit
  • 2K
    • Reduced initial prorate
  • 2HS
    • 1st hit has a larger horizontal hitbox
  • Air Throw
    • Opponent gets thrown closer
  • Valkyrie Arc (236P)
    • Counter activates faster
  • S.B.T. (623K)
    • Invincible to low
    • The part with lightning has increased untechable time
  • S Michael Sword (air version) (j.41236S)
    • Recovery reduced
  • HS Michael Sword (air version) (j.41236HS)
    • Recovery reduced
  • FB Superior Trance (ground) (236D)
    • Smaller hitbox 'above' during the start of the move
    • Moves faster
    • Reduced recovery
  • Defensive Burst
    • Faster activation

Quelle1: offizielle GG-Seite
Quelle2: Übersetzung von Nikki von hitconfirm.com.br Japanisch -> Portugiesisch
Quelle3: Alzarath Portugiesisch -> Englisch auf Dustloop