Classic Sub-Zero(UMK3)

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Moves & Chain Combos

  • Freeze: d,f, HP [Combo Limit: 1/2]
  • Ground Freeze: d,b, LK gesperrt, wenn Gegner in der Ecke ist. Hat nach Benutzung etwas Cooldown (haha Cooldown!).
  • Slide: b+BL+LP+LK jugglet, geht unter vielen Projektilen hindurch

  • HP,HP,d+LP, d+HP: Launch Combo.
  • HP,HP,LK,HK,f+HK Knockback Combo.


Fatalities

Fatality: 2,2,2,6, HP Babality: 2,4,4, HK Stage: 6,2,6,6, HP


Combos

[Quelle: Gamefaqs]

Anti-Air:

  • Anti-Air HP, Freeze, HP,HP, j.K, Slide 43% Damage
  • Anti-Air HP, Ground Freeze, Run, gerade hochspringen j.K,HP,HP,d+LP,d+HP, j.K, Slide oder LK/MK 51-54%
  • Anti-Air HP, Freeze, crossup j.K, HK 36% (sometimes you can get a second JK for 3 hits 37%) This combo is good against characters whom you can't always basic combo #1 against due to collision boxes.
  • Anti-Air HP, Freeze, HP, Freeze, HP,HP, j.K, Slide 50% damage

3. aaHP, HP, ground freeze, JK starter, HP, HP, D+LP, D+HP, JK, HK 10 hits 62%


Corner:

  • Freeze, (reposition if necessary) j.HK starter, HP,HP,d+LP,d+HP, j.K, b+HK, run in HK 57% damage
  • Anti-Air HP, Freeze, HP,HP, j.K, HK 50% damage
  • Anti-AIr HP, Freeze, HP,HP, j.K, b+HK, Slide 60% damage (or LK on some characters for

6 hits 65%)

  • if too close to the wall to reposition try Anti-Air HP, Freeze, j.K, b+HK, run in HK 54% damage (slide or LK is good too, or a straight up JK to start, will all result

in slightly lower damage)