Classic Sub-Zero(UMK3)
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Moves & Chain Combos
- Freeze: d,f, HP [Combo Limit: 1/2]
- Ground Freeze: d,b, LK gesperrt, wenn Gegner in der Ecke ist. Hat nach Benutzung etwas Cooldown (haha Cooldown!).
- Slide: b+BL+LP+LK jugglet, geht unter vielen Projektilen hindurch
- HP,HP,d+LP, d+HP: Launch Combo.
- HP,HP,LK,HK,f+HK Knockback Combo.
Fatalities
Fatality: 2,2,2,6, HP Babality: 2,4,4, HK Stage: 6,2,6,6, HP
Combos
Anti-Air:
- Anti-Air HP, Freeze, HP,HP, j.K, Slide 43% Damage
- Anti-Air HP, Ground Freeze, Run, gerade hochspringen j.K,HP,HP,d+LP,d+HP, j.K, Slide oder LK/MK 51-54%
- Anti-Air HP, Freeze, crossup j.K, HK 36% (sometimes you can get a second JK for 3 hits 37%) This combo is good against characters whom you can't always basic combo #1 against due to collision boxes.
- Anti-Air HP, Freeze, HP, Freeze, HP,HP, j.K, Slide 50% damage
3. aaHP, HP, ground freeze, JK starter, HP, HP, D+LP, D+HP, JK, HK 10 hits 62%
Corner:
- Freeze, (reposition if necessary) j.HK starter, HP,HP,d+LP,d+HP, j.K, b+HK, run in HK 57% damage
- Anti-Air HP, Freeze, HP,HP, j.K, HK 50% damage
- Anti-AIr HP, Freeze, HP,HP, j.K, b+HK, Slide 60% damage (or LK on some characters for
6 hits 65%)
- if too close to the wall to reposition try Anti-Air HP, Freeze, j.K, b+HK, run in HK 54% damage (slide or LK is good too, or a straight up JK to start, will all result
in slightly lower damage)