Ochamaro(SS6): Unterschied zwischen den Versionen

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== Specials ==
== Specials ==
:623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?)
:'''214S:''' Rekka starter. All buttons are the same.


:j.214D: Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack).
:'''>214A:''' Mid hit.
:'''>214B:''' Low hit.
:'''>214C:''' Overhead. Does not Combo.


:632146A: Command Grab Starter.
:'''>>214A:''' Finisher. Soft knockdown.
:>A,A,B+C 2nd hit.
:'''>>214B:''' Finisher. Low hit.
:>>C,C,A+B+C: 3rd hit.
:'''>>214C:''' Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
:>>>A,B,C,B, A+B+D: 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says).
:'''>>623A:''' Dash Grab. Does not combo. Poor damage.
:'''>>623D:''' Throw counter Ender.
:'''>>236E:''' Parry.


:214S: Rekka starter. All buttons are the same.


:>214A: Mid hit.
:'''632146A:''' Command Grab Starter.
:>214B: Low hit.
:'''>A,A,B+C:''' 2nd hit.
:>214C: Overhead. Does not Combo.
:'''>>C,C,A+B+C:''' 3rd hit.
:'''>>>A,B,C,B, A+B+D:''' 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says).


:>>214A: Finisher. Soft knockdown.
:>>214B: Finisher. Low hit.
:>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
:>>623A: Dash Grab. Does not combo. Poor damage.
:>>623D: Throw counter Ender.
:>>236E: Parry.


:'''623D:''' Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?)


:321421E (SS2): SD Transformation.
:'''j.214D:''' Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack).
 
:'''321421E (SS2):''' SD Transformation.


== Supers ==
== Supers ==

Version vom 30. Dezember 2022, 14:02 Uhr

Normals

6B: Overhead. Soft knockdown.

Specials

214S: Rekka starter. All buttons are the same.
>214A: Mid hit.
>214B: Low hit.
>214C: Overhead. Does not Combo.
>>214A: Finisher. Soft knockdown.
>>214B: Finisher. Low hit.
>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
>>623A: Dash Grab. Does not combo. Poor damage.
>>623D: Throw counter Ender.
>>236E: Parry.


632146A: Command Grab Starter.
>A,A,B+C: 2nd hit.
>>C,C,A+B+C: 3rd hit.
>>>A,B,C,B, A+B+D: 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says).


623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?)
j.214D: Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack).
321421E (SS2): SD Transformation.

Supers

夕鶴の舞: 236AB: Command grab super. Works on a waking up opponent if an OTG hit was done right before (bug, arcade / ps2 arcade setting mode only)
冬曙 雪月花: 236BC / 6463214BC (SS2): Anti-Air Super.

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