Geese(KOFXIV): Unterschied zwischen den Versionen
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| style="background-color:# | | style="background-color:#FFFFFF;" |Sp | ||
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| style="background-color:#F9F9F9;" |5C(f) | | style="background-color:#F9F9F9;" |5C(f) | ||
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! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | ! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |2A | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |Sp | ||
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| style="background-color:#F9F9F9;" |2B | | style="background-color:#F9F9F9;" |2B | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |2C | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |Sp | ||
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| style="background-color:#F9F9F9;" |2D | | style="background-color:#F9F9F9;" |2D | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |j.A | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" | | ||
| style="background-color:# | | style="background-color:#FFFFFF;" |Sp | ||
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| style="background-color:#F9F9F9;" |j.B | | style="background-color:#F9F9F9;" |j.B | ||
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| style="background-color:#F9F9F9;" |Kann crossup treffen | | style="background-color:#F9F9F9;" |Kann crossup treffen | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |j.C | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |X/X | ||
| style="background-color:# | | style="background-color:#FFFFFF;" |- | ||
| style="background-color:# | | style="background-color:#FFFFFF;" |Hat 2 Hits | ||
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| style="background-color:#F9F9F9;" |j.D | | style="background-color:#F9F9F9;" |j.D | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |j.CD | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" | | ||
| style="background-color:# | | style="background-color:#FFFFFF;" |Sp | ||
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! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | ! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" | 6A | ||
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| style="background-color:# | | style="background-color:#FFFFFF;" |- | ||
| style="background-color:# | | style="background-color:#FFFFFF;" |Overhead, Hard Knockdown (auch bei Air Hit). | ||
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| style="background-color:#F9F9F9;" | 6B | | style="background-color:#F9F9F9;" | 6B |
Version vom 19. August 2016, 14:02 Uhr
Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
5A | Sp | |||||
5B | Sp | |||||
5C(c) | Sp | |||||
5C(f) | Sp | |||||
5D(c) | ? | 2 Hits | ||||
5D(f) | - | |||||
CD | Sp |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
2A | Sp | |||||
2B | - | |||||
2C | Sp | |||||
2D | Sp |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
j.A | Sp | |||||
j.B | - | Kann crossup treffen | ||||
j.C | X/X | - | Hat 2 Hits | |||
j.D | - | |||||
j.CD | Sp |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
6A | - | Overhead, Hard Knockdown (auch bei Air Hit). | ||||
6B | - |
Special Moves
- 236P: Reppuken (Projektil). C-Version hat 2 Hits (der erste absorbiert Projektile). Combot nicht aus leichten Angriffen. Super-Cancelbar.
- EX: ???
- 214A: Einfacher Palm Thrust ohne Followup, combot aus leichten Angriffen, wird für Geeses BnB benutzt.
- 214C: Schwerer Rekka Starter mit Followups, combot aus schweren Angriffen.
- 6P: Followup mit Knockdown.
- 6K: Overhead. Hard Knockdown, danach geht OTG 623P.
- 2K: Low. Hard Knockdown, danach geht OTG 623P:
- 214+PP: EX-Rekka starter. Alle Followups stehen zur verfügung, allerdings macht 6+P Wall Bounce (combos danach sind möglich).
- 623P: OTG Grab.
- EX: ???
- 63214LK: High Counter. Countert außerdem auch Special Moves. Hard Knockdown.
- 63214HK: Mid Counter. Countert alle mid Normals. Danach Combo followup möglich.
- 41236LK: Low Counter. Countert alle low Normals. Properties nach Counter???
- 63214KK: ???
- 41236KK: ???
Desperation Moves & Neo MAX
- 236236P: Reppuken Super. Hat Priorität gegenüber gegnerischen (normalen) Projektilen. Kann als OTG treffen. Keine Unverwundbarkeit.
- EX: mehr Schaden, ????
- 2363214K: Counter Super. 0F Startup (geht als Reversal) und Countert alles außer würfe.
- EX: mehr Schaden
- 2141236PP: [3 Stocks] Rising Storm. Unverwundbar, hoher Schaden.
Combos
- 2B,2A,214A
- j.C(2 hits),C,6A,214C-6C
- 6A, link 623P
- 2B,2A, BC, C,6A,214PP-6P, link 6A, link 236236P(P), cancel 2141236PP