Ragna The Bloodedge(BBCS): Unterschied zwischen den Versionen
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Toki` (Diskussion | Beiträge) (→Combos) |
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== Combos == | == Combos == | ||
=== Aircombo: === | |||
*'''j.C, j.D, dj.C, dj.D, 623D, 236C, 214C''' | |||
*'''j.C, j.D, dj.C, 214C''' | |||
=== Anti-Air: === | |||
*'''6A, 5D(2),dc, 6A, sj.C,sj.D,dj.D, 623D, 236C, 214D''' 2250dmg | |||
=== Groundcombos: === | |||
*'''5A,5C, 214A, 214D''' 1930dmg | |||
*'''5B,6A,5C, sj.C,sj.D,dj.C, 214C, 6A, sj.C, 214C, 5D, 623D, 236C, 214D ''' 3300dmg/50% heat! | |||
*'''2B,3C,5D(2),dc, 6A, sj.C,sj.D,dj.C, 214C, (small.dash), 5D(2),22C ''' 3700dmg, Ragnas neue BnB. | |||
===== Wichtiger Link: ===== | |||
*'''...,22C, 5A,5B,6A,...''' dies wird des öfteren nach dem 22C OTG-Throw benoetigt, der Trick dabei ist das man nach dem 22C einen SEHR kurzen Dash macht, grad lang genug damit 5A in Reichweite ist damit es den Gegner trifft. Man kann nach dem 5A natuerlich in alle erdenklicken Mixup Situation gehen. Funktioniert nicht gegen alle Chars. Bei Ragna,Tager,Litchi,v11 funktioniert andere chars folgen! | |||
=== Overheads(funktionieren nur an geduckten Gegnern): === | |||
*'''6B,3C, 22C, 5B, 623D, 236C, 236C, 22C, 5B,5C''' 2966dmg | |||
=== Throwcombos: === | |||
*'''Backthrow, | |||
*'''Neutral/Back-Throw, 632146D''' xxxx | |||
*'''Neutral/Back-Throw, 214B, 214D, 5B,6A, sj.C,sj.D,dj.C, 214C, 5D(2), 623D, 236C, 214D''' 3149dmg | |||
=== RC-Combos: === | |||
*'''5B,5C, 214A,'''''RC''''',6D(2),5B,3C,22C ''' 2700dmg | |||
*'''5B,5C, 214A,'''''RC''''',5D(2),dc,6A, sj.C,sj.D,dj.C, 214C, 5D(2), 214B,214D ''' 3300dmg | |||
=== Counterhits: === | |||
=== Bloodkain: === | |||
=== Astralsetups: === | |||
== Externe Links == | |||
[[http://s1.zetaboards.com/blazblue/pages/ragna_data/ Ragna Framedata]] | |||
[[http://s1.zetaboards.com/blazblue/pages/ragna2cs Ragna changes]] | |||
{{Vorlage:BBCS Navi}} | {{Vorlage:BBCS Navi}} |
Version vom 29. Januar 2010, 01:32 Uhr
Ragna The Bloodedge (ラグナ・ザ・ブラッドエッジ) / RG | |
Counter Assault | |
Counter Assault Startup: | N/A |
Counter Assault Property: | N/A |
Engine Werte | |
Negative Penality: | N/A |
Total Health Point: | N/A |
Health Point Ratio: | N/A |
Guard Libra Rate: | N/A |
Heat Gauge Rate: | N/A |
Character Combo Rate: | N/A |
Movement Werte | |
Walk Forward | N/A |
Walk Backward | N/A |
Dash (Initial Speed) | N/A |
Dash (Acceleration) | N/A |
Dash (Maximum Speed) | N/A |
Backstep(Duration) | N/A |
Backstep(Invincible Frame) | N/A |
Backstep(Move Distance) | N/A |
Backstep(Notes) | N/A |
Jump Werte | |
Straight Jump Startup | N/A |
Forward Jump Startup | N/A |
Back Jump Startup | N/A |
Airborne Duration | N/A |
Forward Jump Speed | N/A |
Back Jump Speed | N/A |
Straight Jump Speed | N/A |
High Jump Werte | |
High Jump Duration | N/A |
Forward High Jump Speed | N/A |
Back High Jump Speed | N/A |
Straight High Jump Speed | N/A |
Gravity | N/A |
Airdash Werte | |
Airdash Speed | N/A |
Airdash Active Frame | N/A |
Airdash Gravity | N/A |
Back Airdash Speed | N/A |
Back Airdash Active Frame | N/A |
Back Airdash Gravity | N/A |
Airdash Height Limit | N/A |
Throws | |
Neutral Throw Range | N/A |
Neutral Throw Startup | N/A |
Back Throw Range | N/A |
Back Throw Startup | N/A |
Air Throw Range | N/A |
Air Throw Startup | N/A |
Videoarchive | |
HardEdgeArchiv: Bang | |
Verschiedenes | |
N/A | |
N/A |
Normals & Command Normals
Specials & Supers
Distortion Drives
Combos
Aircombo:
- j.C, j.D, dj.C, dj.D, 623D, 236C, 214C
- j.C, j.D, dj.C, 214C
Anti-Air:
- 6A, 5D(2),dc, 6A, sj.C,sj.D,dj.D, 623D, 236C, 214D 2250dmg
Groundcombos:
- 5A,5C, 214A, 214D 1930dmg
- 5B,6A,5C, sj.C,sj.D,dj.C, 214C, 6A, sj.C, 214C, 5D, 623D, 236C, 214D 3300dmg/50% heat!
- 2B,3C,5D(2),dc, 6A, sj.C,sj.D,dj.C, 214C, (small.dash), 5D(2),22C 3700dmg, Ragnas neue BnB.
Wichtiger Link:
- ...,22C, 5A,5B,6A,... dies wird des öfteren nach dem 22C OTG-Throw benoetigt, der Trick dabei ist das man nach dem 22C einen SEHR kurzen Dash macht, grad lang genug damit 5A in Reichweite ist damit es den Gegner trifft. Man kann nach dem 5A natuerlich in alle erdenklicken Mixup Situation gehen. Funktioniert nicht gegen alle Chars. Bei Ragna,Tager,Litchi,v11 funktioniert andere chars folgen!
Overheads(funktionieren nur an geduckten Gegnern):
- 6B,3C, 22C, 5B, 623D, 236C, 236C, 22C, 5B,5C 2966dmg
Throwcombos:
- Backthrow,
- Neutral/Back-Throw, 632146D xxxx
- Neutral/Back-Throw, 214B, 214D, 5B,6A, sj.C,sj.D,dj.C, 214C, 5D(2), 623D, 236C, 214D 3149dmg
RC-Combos:
- 5B,5C, 214A,RC,6D(2),5B,3C,22C 2700dmg
- 5B,5C, 214A,RC,5D(2),dc,6A, sj.C,sj.D,dj.C, 214C, 5D(2), 214B,214D 3300dmg
Counterhits:
Bloodkain:
Astralsetups:
Externe Links
[Ragna Framedata] [Ragna changes]
- Hauptartikel
- Ragna The Bloodedge (ラグナ・ザ・ブラッドエッジ) [RG]
- Jin Kisaragi (ジン・キサラギ) [JI]
- Noel Vermillion (ノエル・ヴァーミリオン) [NO]
- Rachel Alucard (レイチェル・アルカード) [RC]
- Taokaka(BBCS) (タオカカ) [TK]
- Carl Clover (カルル・クローバー) [CA]
- Litchi Faye Ling (ライチ・フェイ・リン) [LI]
- Arakune(BBCS) (アラクネ) [AR]
- Iron Tager(テイガー(TR-009)) [TG]
- Bang Shishigami (バング・シシガミ) [BA]
- Lambda/Λ-11 (ラムダ) [LA]
- Hakumen (ハクメン) [HK]
- Hazama (ハザマ) [HZ]
- Tsubaki Yayoi (ツバキ・ヤヨイ) [TS]
- Mu/μ-12 (ミュー) [MU]
- Makoto Nanaya (マコト・ナナヤ) [MA]
- Valkenhayn R. Hellsing (ヴァルケンハイン・R・ヘルシング) [VA]
- Platinum the Trinity (プラチナ・ザ・トリニティ) [PL]