The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen
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===Data for specific Buffer Lengths=== | ===Data for specific Buffer Lengths=== | ||
:Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A. | :Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A. | ||
:Exception to the above rule: attempting to buffer a simultaneous button press after anything, eg. A+B roll linked after a 5C, needs frame perfect timing and cannot be 1F off. This frequently affects rolling right after dash startup or after guarding. | |||
:Quick Shifts can be entered up to 6F before the actual hit connects (see below, 6F button buffer). | :Quick Shifts can be entered up to 6F before the actual hit connects (see below, 6F button buffer). | ||
:Total time to enter a Quick Shift for weak attacks: 9F (tested with Kasumi 5B(f)). | :Total time to enter a Quick Shift for weak attacks: 9F (tested with Kasumi 5B(f)). |