Ochamaro(SS6): Unterschied zwischen den Versionen
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== Specials == | == Specials == | ||
: | :'''214S:''' Rekka starter. All buttons are the same. | ||
: | :'''>214A:''' Mid hit. | ||
:'''>214B:''' Low hit. | |||
:'''>214C:''' Overhead. Does not Combo. | |||
: | :'''>>214A:''' Finisher. Soft knockdown. | ||
:> | :'''>>214B:''' Finisher. Low hit. | ||
:>> | :'''>>214C:''' Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos | ||
:>>> | :'''>>623A:''' Dash Grab. Does not combo. Poor damage. | ||
:'''>>623D:''' Throw counter Ender. | |||
:'''>>236E:''' Parry. | |||
:> | :'''632146A:''' Command Grab Starter. | ||
:> | :'''>A,A,B+C:''' 2nd hit. | ||
:> | :'''>>C,C,A+B+C:''' 3rd hit. | ||
:'''>>>A,B,C,B, A+B+D:''' 4th hit. Make sure to NOT roll your fingers from A-B-C, it will not register that way (too fast despite what the input display says). | |||
:'''623D:''' Throw counter. Plays a special animation when an opponent attempts to throw while in this state. Can be followed up with 236AB (236BC?) | |||
:321421E (SS2): SD Transformation. | :'''j.214D:''' Attacks with the cart and moves Ochamaro straight up in air. Not a low hit. Air options available after (can be followed up with an air attack). | ||
:'''321421E (SS2):''' SD Transformation. | |||
== Supers == | == Supers == |