Gai Tendo(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 259: | Zeile 259: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery. | | style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Gai Slider (6D>2)''' | | style="background-color:#F9F9F9;" |'''Gai Slider (6D>2)''' | ||
Zeile 271: | Zeile 271: | ||
| style="background-color:#F9F9F9;" |'''Front Step (6D>3)''' | | style="background-color:#F9F9F9;" |'''Front Step (6D>3)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Can be cancelled into Knee Upper. Small hitbox F1-4 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | | style="background-color:#F9F9F9;" |Can be cancelled into Knee Upper (9) & Gai Driller (8). Small hitbox F1-4 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Knee Upper (6D>3>9)''' | | style="background-color:#F9F9F9;" |'''Knee Upper (6D>3>9)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D39.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D39.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Right Hook (6C>6)''' | | style="background-color:#F9F9F9;" |'''Right Hook (6C>6)''' | ||
Zeile 299: | Zeile 299: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Different Hurtbox as 6C>6 | | style="background-color:#F9F9F9;" |Different Hurtbox as 6C>6. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Palm Hook (6C/D>6>6)''' | | style="background-color:#F9F9F9;" |'''Palm Hook (6C/D>6>6)''' |