Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Zur Navigation springen Zur Suche springen
Zeile 259: Zeile 259:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''Gai Slider (6D>2)'''
| style="background-color:#F9F9F9;" |'''Gai Slider (6D>2)'''
Zeile 271: Zeile 271:
| style="background-color:#F9F9F9;" |'''Front Step (6D>3)'''
| style="background-color:#F9F9F9;" |'''Front Step (6D>3)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Can be cancelled into Knee Upper. Small hitbox F1-4 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
| style="background-color:#F9F9F9;" |Can be cancelled into Knee Upper (9) & Gai Driller (8). Small hitbox F1-4 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''Knee Upper (6D>3>9)'''
| style="background-color:#F9F9F9;" |'''Knee Upper (6D>3>9)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D39.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D39.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
|-
|-
| style="background-color:#F9F9F9;" |'''Right Hook (6C>6)'''
| style="background-color:#F9F9F9;" |'''Right Hook (6C>6)'''
Zeile 299: Zeile 299:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Different Hurtbox as 6C>6
| style="background-color:#F9F9F9;" |Different Hurtbox as 6C>6.
|-
|-
| style="background-color:#F9F9F9;" |'''Palm Hook (6C/D>6>6)'''
| style="background-color:#F9F9F9;" |'''Palm Hook (6C/D>6>6)'''