Kasumi Todo(KOFXI): Unterschied zwischen den Versionen

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Zeile 104: Zeile 104:
| 214Px3|| 13|| 3|| -14|| -15|| Deals 0 stun.
| 214Px3|| 13|| 3|| -14|| -15|| Deals 0 stun.
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| 214Px4|| 10|| 4|| || ||Knockdown. Deals 0 stun.
| 214Px4|| 10|| 4|| KD|| -12||Knockdown. Deals 0 stun.
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| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. 32F duration. Counterhit state F1-25. *=after 3rd 214P-hit.
| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. 32F duration. Counterhit state F1-25. *=after 3rd 214P-hit.
Zeile 122: Zeile 122:
| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
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| 236236C|| 13||5*(4+4)|| KD|| -31*||F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
| 236236C|| 13||5*(4+4)|| KD|| -34*||F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
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| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.
| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.
Zeile 417: Zeile 417:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |Rekka ender.
| style="background-color:#F9F9F9;" |Knockdown. Rekka ender.
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| style="background-color:#F9F9F9;" |'''214Px3,214K'''
| style="background-color:#F9F9F9;" |'''214Px3,214K'''
Zeile 541: Zeile 541:
| style="background-color:#F9F9F9;" |5*4+4)
| style="background-color:#F9F9F9;" |5*4+4)
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-34*
| style="background-color:#F9F9F9;" |F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
| style="background-color:#F9F9F9;" |F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
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