Kula Diamond(KOFXI): Unterschied zwischen den Versionen

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| 214C|| 9|| 4+4|| KD|| <span style="color: red;">-8</span>|| 16|| 13|| 13|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||Strictly better than 214A? F1-19 counterhit-state. Reflects projectiles F6-19. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce.
| 214C|| 9|| 4+4|| KD|| <span style="color: red;">-8</span>|| 16|| 13|| 13|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||Strictly better than 214A? F1-19 counterhit-state. Reflects projectiles F6-19. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce.
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| 214P(proj.)|| X|| X|| X|| <span style="color: red;">-X</span>|| 12|| 0|| 0|| 0/8|| x|| x|| x||Projectile that only spawns when an enemy projectile is reflected with 214P.
| 214P(proj.)|| 11|| n|| KD|| <span style="color: red;">-X</span>|| 12|| 0|| 0|| 0/10+8+10*|| x|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile that only spawns when an enemy projectile is reflected with 214P. *= gains meter as the projectile flies, then twice as it connects - the Conqueror's Guide lists meter erroneously as 0/8.
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| j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height
| j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height
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