Geese(KOFXIV): Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „der gottkaiser. == Combos == *2B,2A,214A *j.C(2 hits),C,6A,214C-6C *6A, link 623P *2B,2A, BC, C,6A,214PP-6P, link 6A, link 236236P(P), cancel 2141236PP“) |
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{{KOF XIV Character | |||
| portrait = [[Image:KOFXIV_Geese_Howard.png]] | |||
| name = Geese Howard | |||
| jname = Geese Howard | |||
}} | |||
= Matchups= | |||
= Gameplay Profil = | |||
= Normals = | |||
==Standing Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |5A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |5B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |5C(c) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |5C(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |5D(c) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |5D(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |CD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|} | |||
==Crouching Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |2A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |2B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |2C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |2D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|} | |||
==Jumping Normals== | |||
== Combos == | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |X/X | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |j.CD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Sp | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" | 6A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" | 6B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
|} | |||
==Special Moves== | |||
*'''236P:''' Reppuken (Projektil). C-Version hat 2 Hits (der erste absorbiert Projektile). Combot nicht aus leichten Angriffen. Super-Cancelbar. | |||
**'''EX:''' ??? | |||
*'''214A:''' Einfacher Palm Thrust ohne Followup, combot aus leichten Angriffen, wird für Geeses BnB benutzt. | |||
*'''214C:''' Schwerer Rekka Starter mit Followups, combot aus schweren Angriffen. | |||
**'''6P:''' Followup mit Knockdown. | |||
**'''6K:''' Overhead. Hard Knockdown, danach geht OTG 623P. | |||
**'''2K:''' Low. Hard Knockdown, danach geht OTG 623P: | |||
*'''214+PP:''' EX-Rekka starter. Alle Followups stehen zur verfügung, allerdings macht 6+P Wall Bounce (combos danach sind möglich). | |||
*'''623P:''' OTG Grab. | |||
**'''EX:''' ??? | |||
*'''63214LK:''' High Counter. Countert außerdem auch Special Moves. Hard Knockdown. | |||
*'''63214HK:''' Mid Counter. Countert alle mid Normals. Danach Combo followup möglich. | |||
*'''41236LK:''' Low Counter. Countert alle low Normals. Properties nach Counter??? | |||
*'''63214KK:''' ??? | |||
*'''41236KK:''' ??? | |||
==Desperation Moves & Neo MAX== | |||
*'''236236P:''' Reppuken Super. Hat Priorität gegenüber gegnerischen (normalen) Projektilen. Kann als OTG treffen. Keine Unverwundbarkeit. | |||
**'''EX:''' mehr Schaden, ???? | |||
*'''2363214K:''' Counter Super. 0F Startup (geht als Reversal) und Countert alles außer würfe. | |||
**'''EX:''' mehr Schaden | |||
*'''2141236PP:''' ''[3 Stocks]'' Rising Storm. Unverwundbar, hoher Schaden. | |||
==Combos== | |||
*2B,2A,214A | *2B,2A,214A |
Version vom 19. August 2016, 13:55 Uhr
Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
5A | Sp | ||||
5B | Sp | ||||
5C(c) | Sp | ||||
5C(f) | Sp | ||||
5D(c) | - | ||||
5D(f) | - | ||||
CD | Sp |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
2A | Sp | ||||
2B | - | ||||
2C | Sp | ||||
2D | Sp |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
j.A | Sp | ||||
j.B | - | ||||
j.C | X/X | - | |||
j.D | - | ||||
j.CD | Sp |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
6A | - | ||||
6B | - |
Special Moves
- 236P: Reppuken (Projektil). C-Version hat 2 Hits (der erste absorbiert Projektile). Combot nicht aus leichten Angriffen. Super-Cancelbar.
- EX: ???
- 214A: Einfacher Palm Thrust ohne Followup, combot aus leichten Angriffen, wird für Geeses BnB benutzt.
- 214C: Schwerer Rekka Starter mit Followups, combot aus schweren Angriffen.
- 6P: Followup mit Knockdown.
- 6K: Overhead. Hard Knockdown, danach geht OTG 623P.
- 2K: Low. Hard Knockdown, danach geht OTG 623P:
- 214+PP: EX-Rekka starter. Alle Followups stehen zur verfügung, allerdings macht 6+P Wall Bounce (combos danach sind möglich).
- 623P: OTG Grab.
- EX: ???
- 63214LK: High Counter. Countert außerdem auch Special Moves. Hard Knockdown.
- 63214HK: Mid Counter. Countert alle mid Normals. Danach Combo followup möglich.
- 41236LK: Low Counter. Countert alle low Normals. Properties nach Counter???
- 63214KK: ???
- 41236KK: ???
Desperation Moves & Neo MAX
- 236236P: Reppuken Super. Hat Priorität gegenüber gegnerischen (normalen) Projektilen. Kann als OTG treffen. Keine Unverwundbarkeit.
- EX: mehr Schaden, ????
- 2363214K: Counter Super. 0F Startup (geht als Reversal) und Countert alles außer würfe.
- EX: mehr Schaden
- 2141236PP: [3 Stocks] Rising Storm. Unverwundbar, hoher Schaden.
Combos
- 2B,2A,214A
- j.C(2 hits),C,6A,214C-6C
- 6A, link 623P
- 2B,2A, BC, C,6A,214PP-6P, link 6A, link 236236P(P), cancel 2141236PP