The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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(Added roll distances)
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= System (advanced) =
= System (advanced) =
''Note by ATG: part of this article is based on the [http://hartheon.web.fc2.com/neta.html japanese Hartheon-website] and [http://dmmbrage.blog.jp/archives/36026057.html this Wiki], the rest is individual research by Rock & me.''<br>
''Note by ATG: part of this article is based on the [http://hartheon.web.fc2.com/neta.html japanese Hartheon-website] and [http://dmmbrage.blog.jp/archives/36026057.html this Wiki], the rest is individual research by Rock, arit & me.''<br>


==Damage==
==Damage==
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*'''if crouching or "4" was held:''' attempting to buffer a roll during super freeze while crouched or while holding back will trigger a 5A to come out. All rolls in this case only work with reversal timing after the freeze.<br>
*'''if crouching or "4" was held:''' attempting to buffer a roll during super freeze while crouched or while holding back will trigger a 5A to come out. All rolls in this case only work with reversal timing after the freeze.<br>
Note: see further above on dash recovery behavior & rolls.
Note: see further above on dash recovery behavior & rolls.


= Other Data =
= Other Data =