Ash Crimson(KOFXI): Unterschied zwischen den Versionen
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| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1|| | | 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1|| | ||
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| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || +2|| +1|| | |||
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || | |||
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Zeile 67: | Zeile 63: | ||
! Move !! Hitbox!! Startup!! Active!! Adv!! Note | ! Move !! Hitbox!! Startup!! Active!! Adv!! Note | ||
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| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || | | 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || +6|| +5|| | ||
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| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || | | 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || +3|| +2|| | ||
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| 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || || | | 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || -2|| -3|| | ||
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| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || | | 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || KD|| +0|| | ||
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|} | |} | ||
Zeile 117: | Zeile 113: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Specials & Supers | |+Specials & Supers | ||
! Move !! Hitbox!! Startup!! Active!! | ! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
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| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || | | [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || +7*|| +6*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. | ||
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| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| | | [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| KD|| +11*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. | ||
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| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| | | [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| KD|| -10||No invul. *=5F startup for the anti-air part (second hitbox). | ||
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| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| | | [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| KD|| -19||F1-8 upper body invul. | ||
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| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD||Command Grab. Super Cancel. | | 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD|| /||Command Grab. Super Cancel. | ||
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| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| | | 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| +26*|| +25*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner. | ||
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| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || | | 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul. | ||
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| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| | | A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug). | ||
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| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| | | A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. | ||
|} | |} | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |