Sub-Zero(MK9): Unterschied zwischen den Versionen

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== Combos ==
== Combos ==
*Ice Shot / Ice Puddle, (eventuell randashen), j.P,BP-FP-BK, Slide (26/28%)


'''Anywhere:'''
*j.P, b.FP-BP, Ice Shot, dash, nj.P, dash, FP, link BP-FP, wait, BP-FP, Slide (35%DMG)
*j.P, b.FP-BP, Ice Shot, dash, nj.P, dash, FP, link BP-FP, wait, BP-FP, Slide (35%DMG)
*j.P, b.+FP-BP, Ice Shot, jump, crossup j.P-BP-FP-BK, Slide (38%)


*j.P, b.FP-BP, Ice Shot, dash, nj.P, BP, FP, BP-BP-BK, X-Ray (49%)
*j.P, b.FP-BP, Ice Shot, dash, nj.P, BP, FP, BP-BP-BK, X-Ray (49%)


'''Corner:'''
*Corner j.P, BP-FP-BK, Ice Shot, jump up j.P, jump up j.P, BK, BP-FP, link BP-BP-BK, dann:
*Corner j.P, BP-FP-BK, Ice Shot, jump up j.P, jump up j.P, BK, BP-FP, link BP-BP-BK, dann:
** Slide (44%)
** Slide (44%)
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** Slide (41/%)
** Slide (41/%)
** X-Ray (51%)
** X-Ray (51%)
*'''Genauer testen:''' Corner jump up j.P, jump up j.P, BK, link EX Ground Ice -> garantiert?
'''Aus Ice Shot / Ground Ice:'''
*Ice Shot / Ice Puddle, (eventuell randashen), j.P,BP-FP-BK, Slide (26/28%)
* Corner Ice Shot / Ice Puddle, ultralow j.K,\/,BP-FP, link BP-FP-BK, Slide (28/30%)


* Corner nah dran Ice Shot / Ice Puddle, dash, jump up j.P, jump up j.P, \/,BK, BP-FP, link BP-BP-BK, dann:
* Corner nah dran Ice Shot / Ice Puddle, dash, jump up j.P, jump up j.P, \/,BK, BP-FP, link BP-BP-BK, dann:
**Slide (33/35%)
**Slide (33/35%)
** X-Ray (44/47%)
** X-Ray (44/47%)
*'''Genauer testen:''' Corner jump up j.P, jump up j.P, BK, link EX Ground Ice -> garantiert?


== Navigation ==
== Navigation ==