Terry Bogard(KOFXI): Unterschied zwischen den Versionen

Zur Navigation springen Zur Suche springen
Zeile 22: Zeile 22:
'''Offense'''<br>
'''Offense'''<br>
:Once in close range, use blockstrings such as 2B>2D, 2B>2C, 2B>2A/5A, then cancel into 41236B>66B or 236A or simply nothing to keep them guessing.
:Once in close range, use blockstrings such as 2B>2D, 2B>2C, 2B>2A/5A, then cancel into 41236B>66B or 236A or simply nothing to keep them guessing.
:5A(c) is very fast, with only 4F startup, and cannot be crouched. It is both for combos and pressure.
:5A(c) is great in pressure and combos. It is very fast, with only 4F startup, and cannot be crouched. It is the go-to normal after a smalljump C or D, since 5C is too slow at 7F startup.
:Mix in smalljump C to reset your pressure.
:Mix in smalljump C to reset your pressure.
:Smalljump B can cross up against crouching opponents, which can be used after a dash or a small walk forward during blockstrings or after a knockdown.
:Smalljump B and D can cross up against crouching opponents, which can be used after a dash or a small walk forward during blockstrings or after a knockdown.
:If you end your combo with 41236K>66K>66K midscreen, you get a hard knockdown into a j.D crossup / fake crossup 50/50 that can potentially be repeated.
:If you end your combo with 41236K>66K>66K midscreen, you get a hard knockdown into a j.D crossup / fake crossup 50/50 that can potentially be repeated.
:Terry's throw makes opponents wake up facing the other way. This can be used to cross them up in the corner with j.D and should be exploited as much as possible. To turn this into a 50/50, simply delay the attack and it will not crossup. [https://youtu.be/5iEQF0CXvyU?t=2319 Continue with 5D(c)] to make hit confirming a little easier (5D has 2 hits). You can loop this if you combo into the 41236K-series to cause another hard knockdown.
:Terry's throw makes opponents wake up facing the other way. This can be used to cross them up in the corner with j.D and should be exploited as much as possible. To turn this into a 50/50, simply delay the attack and it will not crossup. [https://youtu.be/5iEQF0CXvyU?t=2319 Continue with 5D(c)] to make hit confirming a little easier (5D has 2 hits). You can loop this if you combo into the 41236K-series to cause another hard knockdown.
20.290

Bearbeitungen

Navigationsmenü