Ochamaro(SS6): Unterschied zwischen den Versionen

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Zeile 3: Zeile 3:


== Specials ==
== Specials ==
:623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state.
:214S: Rekka starter. All buttons are the same.
:214S: Rekka starter. All buttons are the same.


Zeile 11: Zeile 13:
:>>214A: Finisher. Soft knockdown.
:>>214A: Finisher. Soft knockdown.
:>>214B: Finisher. Low hit.
:>>214B: Finisher. Low hit.
:>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit,
:>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
:>>623A: Dash Grab. Does not combo.
:>>623A: Dash Grab. Does not combo. Poor damage.
:>>623D: Parry?
:>>623D: Throw counter Ender.
:>>236E: Dodge?
:>>236E: Parry.





Version vom 30. Dezember 2022, 13:36 Uhr

Normals

6B: Overhead. Soft knockdown.

Specials

623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state.
214S: Rekka starter. All buttons are the same.
>214A: Mid hit.
>214B: Low hit.
>214C: Overhead. Does not Combo.
>>214A: Finisher. Soft knockdown.
>>214B: Finisher. Low hit.
>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
>>623A: Dash Grab. Does not combo. Poor damage.
>>623D: Throw counter Ender.
>>236E: Parry.


321421E (SS2): SD Transformation.

Supers

夕鶴の舞: 236AB: Command grab super. Works on a waking up opponent if an OTG hit was done right before (bug, arcade / ps2 arcade setting mode only)
冬曙 雪月花: 236BC / 6463214BC (SS2): Anti-Air Super.

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