Ochamaro(SS6): Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „== Normals == :6B: Overhead. Soft knockdown. == Specials == :214S: Rekka starter. All buttons are the same. :>214A: Mid hit. :>214B: Low hit. :>214C: Overhea…“) |
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Zeile 3: | Zeile 3: | ||
== Specials == | == Specials == | ||
:623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state. | |||
:214S: Rekka starter. All buttons are the same. | :214S: Rekka starter. All buttons are the same. | ||
Zeile 11: | Zeile 13: | ||
:>>214A: Finisher. Soft knockdown. | :>>214A: Finisher. Soft knockdown. | ||
:>>214B: Finisher. Low hit. | :>>214B: Finisher. Low hit. | ||
:>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit | :>>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos | ||
:>>623A: Dash Grab. Does not combo. | :>>623A: Dash Grab. Does not combo. Poor damage. | ||
:>>623D: | :>>623D: Throw counter Ender. | ||
:>>236E: | :>>236E: Parry. | ||
Version vom 30. Dezember 2022, 13:36 Uhr
Normals
- 6B: Overhead. Soft knockdown.
Specials
- 623D: Throw counter. Plays a special animation when an opponent attempts to throw while in this state.
- 214S: Rekka starter. All buttons are the same.
- >214A: Mid hit.
- >214B: Low hit.
- >214C: Overhead. Does not Combo.
- >>214A: Finisher. Soft knockdown.
- >>214B: Finisher. Low hit.
- >>214C: Finisher. Does not knock down, but has extra hit stun on crouch hit that allows combos
- >>623A: Dash Grab. Does not combo. Poor damage.
- >>623D: Throw counter Ender.
- >>236E: Parry.
- 321421E (SS2): SD Transformation.
Supers
- 夕鶴の舞: 236AB: Command grab super. Works on a waking up opponent if an OTG hit was done right before (bug, arcade / ps2 arcade setting mode only)
- 冬曙 雪月花: 236BC / 6463214BC (SS2): Anti-Air Super.