Leviathan(MKNE): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
(→Combos) |
||
(12 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 8: | Zeile 8: | ||
== Special Moves == | == Special Moves == | ||
:'''24HP:''' Plasma Shoot | :'''24HP:''' Plasma Shoot. Pulls in on hit. | ||
:'''24HK:''' Energy Shield | :'''24HK:''' Energy Shield. Briefly turns Leviathan completely invulnerable, except against throws. | ||
:'''46LK:''' Evasion Dash | :'''46LK:''' Evasion Dash. Invulnerable dash. Recovery unknown. | ||
:'''(j.)46HK:''' Matrix Ram | :'''(j.)46HK:''' Matrix Ram. 3 hits = 46% damage (nice joke). Does not have air recovery (can attack while falling). | ||
:'''22HP:''' Stop the System | :'''22HP:''' Stop the System. Freezes the opponent. | ||
:'''24LP:''' Matrix Tank. Has followups with | :'''24LP:''' Matrix Tank. Has followups with HP/LP, HK/LK & RN/BLK. 4&6 moves the tank, 2 cancels it. The transformation has a superfreeze, which can eg. be used to buffer crouches for uppercuts (needs further testing). | ||
== Chain Combos == | == Chain Combos == | ||
:HP>HP>2LP | :HP>HP>2LP: launcher | ||
:HP>HP>HK>4HK | :HP>HP>HK>4HK | ||
:HP>HP>HK>HK>4HK | :HP>HP>HK>HK>4HK | ||
:HK>HK | :HK>HK: knee launcher, no corner pushback. | ||
= Combos = | = Combos = | ||
* | *midscreen j.P>HP>HP>2LP,22HP, j.K,2HP, j.K>j.46HK: 63% | ||
*ctc j.P>HP>HP>2LP, j.K,\/, j.K>46HK: 60% | |||
*ctc HP>HP>2LP,j.K,\/, j.K>46HK, while falling j.P>HK>HK,2HP: 61% | |||
*ctc HP>HP>2LP, j.K,\/,j.K,\/,22HP,HK,2HP, j.K,\/,2HP: 64% | |||
*corner j.P>HK>HK,22P, HK,2HP, j.K,j.K,4HK: 61% | |||
{{MKNE Navi}} | {{MKNE Navi}} |
Aktuelle Version vom 1. Juni 2022, 00:32 Uhr
Leviathan | |
![]() | |
Tiers & Ranking | |
Tier: | ? |
Ratio Cost: | ? |
Special Moves
- 24HP: Plasma Shoot. Pulls in on hit.
- 24HK: Energy Shield. Briefly turns Leviathan completely invulnerable, except against throws.
- 46LK: Evasion Dash. Invulnerable dash. Recovery unknown.
- (j.)46HK: Matrix Ram. 3 hits = 46% damage (nice joke). Does not have air recovery (can attack while falling).
- 22HP: Stop the System. Freezes the opponent.
- 24LP: Matrix Tank. Has followups with HP/LP, HK/LK & RN/BLK. 4&6 moves the tank, 2 cancels it. The transformation has a superfreeze, which can eg. be used to buffer crouches for uppercuts (needs further testing).
Chain Combos
- HP>HP>2LP: launcher
- HP>HP>HK>4HK
- HP>HP>HK>HK>4HK
- HK>HK: knee launcher, no corner pushback.
Combos
- midscreen j.P>HP>HP>2LP,22HP, j.K,2HP, j.K>j.46HK: 63%
- ctc j.P>HP>HP>2LP, j.K,\/, j.K>46HK: 60%
- ctc HP>HP>2LP,j.K,\/, j.K>46HK, while falling j.P>HK>HK,2HP: 61%
- ctc HP>HP>2LP, j.K,\/,j.K,\/,22HP,HK,2HP, j.K,\/,2HP: 64%
- corner j.P>HK>HK,22P, HK,2HP, j.K,j.K,4HK: 61%