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= Links =
= Links =
== Ring of Destruction 2 ==
== Ring of Destruction 2 ==
*[http://de.nicovideo.jp/watch/sm8077641 Brutal Metzel]
*[http://www.nicovideo.jp/watch/sm8077641 Brutal Metzel]
*[http://de.nicovideo.jp/search/%EF%BC%97%E6%9C%88%EF%BC%92%EF%BC%91%E6%97%A5%E3%80%80%E4%B8%AD%E9%87%8ETRF%E3%80%80%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%83%E3%82%B9%E3%83%AB%E3%83%9C%E3%83%9E%E3%83%BC%E5%A4%A7%E4%BC%9A TRF Ranbat]
*[http://www.nicovideo.jp/search/%EF%BC%97%E6%9C%88%EF%BC%92%EF%BC%91%E6%97%A5%E3%80%80%E4%B8%AD%E9%87%8ETRF%E3%80%80%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%83%E3%82%B9%E3%83%AB%E3%83%9C%E3%83%9E%E3%83%BC%E5%A4%A7%E4%BC%9A TRF Ranbat]


== Random ==
== Random ==

Version vom 26. Januar 2012, 01:24 Uhr

!Ich bin Alpha und Omega!
Hier gibt es meine eigenen kleinen Guides zu Charaktern die keine Wiki haben.


Mini FAQs

Unzen

General Notes

  • Zoning shoulder Tackle: HP(far, whiff), HP
    • Combo from Tackle: HP(far, whiff), HP(tackle, hit), HK, 6LP, ...
  • Die Böse Combo: Jumping.HK(cross-up), LK, LK, HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (22hits; 23 mit Jump-in)
  • Aus dem Tackle: HP(far, whiff), HP(tackle, hit), HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (21hits; 20 hits falls der Tackle auch noch ins leere geht.)


Destoroy Combo

  • Starter A: HP(far, whiff), HP(tackle, hit), HK, 6LP, ...
  • Starter B: Jumping.HK(cross-up), LK, LK, HK, 6LP, ...
    • Mid section (standing Opponent): LP, LK, HK, 6LP, ...
    • Mid section (crouching Opponent): 236LK, LP, LK, HK, 6LP, ...
      • Ender: LP, LK, HK, 6HP

<3 das ding macht btw. mit Starter A 75%, mit Starter B 85% Balken. Der 6HP Super am Ende is also nicht zu selten.


Way of the Hammerer:

  • 21478P: Strafe Gottes - Schlägt der Gegner da rein, wird er sofort von einer Strafenden Faust ins Wach-Koma geschickt.
  • 21463214P: Power Bomb - Command Grab
  • 41236HP: Force Push - Command Grab
  • 63214P: Double Axe Handle Blow, Napalm edition - merkwürdiger Sprung angriff, führt meaty ausgeführt aber wohl zu nettem okizeme.
  • 236K: Schulter des Todes - Stärke Entfernungs-abhängig wählen und danach mit LP weiter machen.
    • 236K, 236K: der eigentliche follow up der Schulter
  • HP+HK: Unzen Lariat - Lariat eben. AA, Anti Projektil


Godzilla vs Tokyo:

  • Hyper mode: Hit ABC to enter hyper mode. hm... use unclear
  • Super Combo: Hyper Mode or Super Meter - Sumo slaps - LP/LK, LK, HK, 6HP
  • Desperation: Hyper Mode or Red Life - Yama Destoroyha Unzen Style - 4632146LP+LK
  • Finishers: Hyper Mode/Super Meter + Enemy has Red Life - (BAM! Alder!)x3 - 21441236LP+LP
  • Misc: Hyper Mode/Super Meter - Best Bear Hug Eva!!! - [4]6+LP+LK (falls super meter nicht voll ist bleibt Unzen so lange am brüllen bis es voll ist


Referenz


Gokuraku Taro

Gokuraku Taro (1024 years blood-type O 208cm 202kg)

Normals and Buttons:

  • A = Light Slash = LS
  • B = Medium Slash = MS
  • A+B = Heavy Slash = HS
  • C = Light Kick = LK
  • D = Medium Kick = MK
  • C+D = Heavy Kick = HK
  • S = Any Slash, K = Any Kick


Special Normals:

  • S+K = Hyper Heavy Attack
  • 2S+K = 'splosion Sweep
  • 66S+K = Running Slide


Specials:

  • 623S
    • LS - Schneller AA
    • MS - Anti Air, Durchschnitt
    • HS - Anti Air, Langsam und stark
  • 41236MS+LK - Home Run - command grab - Krankhaft stark
    • Follow up: LS, Super
  • Carge HS - Shoulder Tackle


Magic:

  • 22LS/MS/LK Spuckt Feuer, Lässt sich mit Stick steuern. Buttton bestimmt anfangs Richtung
    • LS=high
    • MS=low
    • LK=straight


Quelle1: gamefaqs, Quelle2: gamefaqs, Quelle 3: neo-arcadia


Samurai Spirits 6

General Info

Copy der Basic Sektion vom verbotenen Guide

  • Landing-Cancel in SS6:Das spiel hat nen sound für jump-"cancel"-fail.Wenn ihr das pochen eurer Landung hört, habt ihr zu spät wieder nach oben gedrückt. (oder zu früh) Mit dem richtigen Timing, wird der Sound der Landung garnicht erst abgespielt.
    • Important Sidenote: Landing Cancel heist in SS6 die Landing Recovery durch einen weiteren Sprung, Dodge, Backhop oder Special zu verkürzen
    • Crouch cancel?: Das geräusch bleibt auch weg wenn man unten hält... crouch cancel in instant grab möglich?
  • Wake-up: beim Aufprall kann man sich abrollen
    • Fast - E: kurze Rolle (vulerable to attacks, but not to throws (you can just jump out)
    • Long - 4E: lange Rolle (vulerable to throws/command throws, but not to attacks (you can just block)

Gao

  • Bnb: jump-in-Heavy, lange ten-chain(ss4 style - aabbcc), cancel bei hit 7 der chain in speer rekka (236L, 236M, 236H) -> 77Dmg

Kazuki

  • BnB: L+M (ten-combo-starter), BBC, 623L/M/H/L+K -> 72Dmg - 115Dmg (Je nach Charge)

Enya

  • Link-O-Rama: possible and important links/combos
    • 6K -> A+B(ten)
    • 6K -> B(c)
    • 6B -> 236A, ...
    • 6B -> A+B(ten)

Basara

  • sick-o-head: 66 für Dash und vorwärtsmomentum, 44 für backdash, hier dann sofort runter auf 1 und K. Wird das richtig gemacht gibt es einen Instant OH mit juggle option. (super möglich) Sack schwer.


RF-027 Jackal

Specs

Leg Type: Insectroid
Arm Type: Heat Rod
Weapon Type: Bit/Whip

Command Moves

  • Downward Spike - (in Air) 2+B: Headstomp - boost or other attack?

Special Move

  • Laser Screen Ground - 632+W: (consumes Weapon Meter) Mitte bis Boden lahmer aber starker Laser.
  • Laser Screen Air - 236+W: (consumes Weapon Meter) Von Oben bis Bildschirm-Mitte
  • Dizzy Boomerang - 214+A:
  • Dizzy Boomerang - 214+B:
  • Dizzy Boomerang - (in Air) 214+A:
  • Dizzy Boomerang - (in Air) 214+B:
  • Heat Grapple - 236+A: Schlag nach Vorne. Gute Reichweite.
  • Heat Grapple - 236+B: Schlag 45° nach Oben. Gute Reichweite.
  • Jackal Stamp - [2], 6A:
  • Jackal Stamp - [2], 6B:

Cyber-EX

  • Assault Bits - 236236B: (Cyber-EX) Hat invul, trifft nicht wenn Gegner zu nahe, keine Combo.


Links

Ring of Destruction 2

Random


Wue-Man-Chu 2011 Review


  • Full Guilty Gear Encounter
    • the tierlist - everyone vs everyone best of 25 Needs to be continued in Frankfurt.
    • Result: FAIL - only had some matches with Dave.


  • Fate U/C
    • VS' Daily war against all Fate players
    • The Lab Checking for madness
      • Infinites
      • parry practice
      • alternative combos/ parry combo
    • Result: FAIL - only had some matches with Dave.


  • FUUN!!!!
    • Guard-Cancel Challenge!
    • Lab Check for Kim infinite vs Gordon
    • Result: Success Fight with as many GCs as possible - Done, still seems like a legit game. Got to check the infinites in the future. (kim has one vs gordon, joker should have a stupid one). Didn't pull off anything weird in this meeting.


  • Cyberbots Blitzkrieg FAIL No Metal Madness without Adi.
  • Kabuki Klash Blitzkrieg vs Chris - Done, some matches, Dip setting, random mashing, more would have been good.
  • RB2 Nothing happend as TD was missing.
  • KOF13:
    • The Lab: Mit prof. dr. dr. serious killa'da gates, Mr. Combocide and the Meat Pope, extended by sleeping simon and the TDnsanity.
    • First Clash: Ugly brutal unsatisfying rapetrains leaving the stations...
    • Result: Complete FAIL I still don't like it.


  • Truffel Hunt:
    • mame random selector times 42: From 42 attemps of random selection we select the best game and go for it. At least for 2 hours.
    • Result: Sucess Change Air Blade - Awesome VS 2D Shooting


Meanwhile in Outworld:

  • MK3 - Sleeping Simon is killing it!
  • Weapon Lord - Finally a good emulation. SNES Version is the way to go. (thanks to bsnes)
    • if Bane Presses LP with his 626MP it simply gets unblockable ??? related to teleport glitch?
    • GAURD BREAKS: Tired of the turtler in the corner going ultra deffensive? Here's the answer: Every character has a move that forces their gaurd down and makes their next block ineffective. All I have to say is, "MWAH-Ha-HAA!!!" These are described in the moves lists. Source
  • Killer Instict 2 - just a short run on it.
    • broke the magic. replace auto combo aka Linker with single hit, creates manual combos. meh... weak.
  • Ring of Destruction is awesome and simple.
  • Tenka has been forgotten, shame on us.
  • BR3... wasn't working as planned. Also has the circle strafe problem. Therefore we should give the Wii version another chance. I think we can manage the circling issue now. (press 6 before attacking for "auto aim")
  • Chris beat Gowcaizer on lvl8. we went shopping cooked dinner and fought over 30 gg matches meanwhile...
  • I beat Helheim Mode in Akatsuki. Solid 90 Minute run. (First time hurts)
  • Showed Astra Superstars.