Benutzer Diskussion:Acdhell: Unterschied zwischen den Versionen
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My Personal Random Notes for playing Unzen: | My Personal Random Notes for playing Unzen: | ||
*'''Zoning shoulder Tackle:''' HP(far, whiff), HP | *'''Zoning shoulder Tackle:''' HP(far, whiff), HP | ||
**'''Combo | **'''Combo from Tackle:''' HP(far, whiff), HP(tackle, hit), HK, 6LP, ... | ||
*'''Die Böse Combo:''' Jumping.HK(cross-up), LK, LK, HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (22hits; 23 mit Jump-in) | *'''Die Böse Combo:''' Jumping.HK(cross-up), LK, LK, HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (22hits; 23 mit Jump-in) | ||
*'''Aus dem Tackle:''' HP(far, whiff), HP(tackle, hit), HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (21hits; 20 hits falls der Tackle auch noch ins leere geht.) | *'''Aus dem Tackle:''' HP(far, whiff), HP(tackle, hit), HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (21hits; 20 hits falls der Tackle auch noch ins leere geht.) | ||
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**'''Mid section (standing Opponent):''' LP, LK, HK, 6LP, ... | **'''Mid section (standing Opponent):''' LP, LK, HK, 6LP, ... | ||
**'''Mid section (crouching Opponent):''' 236 | **'''Mid section (crouching Opponent):''' 236 | ||
***''' | ***'''Ender:''' LP, LK, HK, 6HP | ||
<3 das ding macht btw. mit Starter A 75%, mit Starter B 85% Balken. Ser 6HP Super am Ende is also nicht zu selten. | <3 das ding macht btw. mit Starter A 75%, mit Starter B 85% Balken. Ser 6HP Super am Ende is also nicht zu selten. | ||
Version vom 11. Februar 2011, 00:46 Uhr
All other Fatal Fury Stuff except Garou
Unzen
My Personal Random Notes for playing Unzen:
- Zoning shoulder Tackle: HP(far, whiff), HP
- Combo from Tackle: HP(far, whiff), HP(tackle, hit), HK, 6LP, ...
- Die Böse Combo: Jumping.HK(cross-up), LK, LK, HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (22hits; 23 mit Jump-in)
- Aus dem Tackle: HP(far, whiff), HP(tackle, hit), HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (21hits; 20 hits falls der Tackle auch noch ins leere geht.)
Destoroy Combo
- Starter A: HP(far, whiff), HP(tackle, hit), HK, 6LP, ...
- Starter B: Jumping.HK(cross-up), LK, LK, HK, 6LP, ...
- Mid section (standing Opponent): LP, LK, HK, 6LP, ...
- Mid section (crouching Opponent): 236
- Ender: LP, LK, HK, 6HP
<3 das ding macht btw. mit Starter A 75%, mit Starter B 85% Balken. Ser 6HP Super am Ende is also nicht zu selten.
- Wurf gefällig? HP(whiff), HP(Tackle, whiff), sofort command grab -> 4123HP/21463214HP/oder bei redlife 4632146AC(desperation move, no meter)