Human Smoke(UMK3): Unterschied zwischen den Versionen

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*'''Teleport Punch: d,b,HP'''
*'''Teleport Punch: d,b,HP'''
*'''Air Throw: j.BL''' geht jederzeit im Sprung, sogar, wenn man schon einen Normal gemacht hat. Keine Whiff Animation, kann also gemasht werden.
*'''Air Throw: j.BL''' geht jederzeit im Sprung, sogar, wenn man schon einen Normal gemacht hat. Keine Whiff Animation, kann also gemasht werden.
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*'''HK,d+LP,d+HP:''' Launch Combo.
*'''HK, LP, Special cancel''' Combo in z.B. Spear.
*'''HP,HP,HK,b+HK:''' Knockback Combo.


== Combos ==
== Combos ==

Version vom 19. Juni 2010, 15:29 Uhr

Moves & Chain Combos

  • Spear: b,b,LP
  • Teleport Punch: d,b,HP
  • Air Throw: j.BL geht jederzeit im Sprung, sogar, wenn man schon einen Normal gemacht hat. Keine Whiff Animation, kann also gemasht werden.

  • HK,d+LP,d+HP: Launch Combo.
  • HK, LP, Special cancel Combo in z.B. Spear.
  • HP,HP,HK,b+HK: Knockback Combo.


Combos

Advanced Juggles: (Harpoon makes corner combos easier to set up)

  • j.P jump in, HK, LP, deep JK, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw 11 hits 62%
  • (on male ninjas, Stryker, Sub, Jax, Kano etc) HK, LP, RH, teleport punch, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw 11 hits 57%
  • Anti-Air RH, teleport punch, HP, HP, Spear, HK,d+LP,d+HP, HP, j.K, Air Throw 11 hits 62%
  • Anti-Air HP,HP, Teleport punch whiff, HP,HP, Spear, HK,d+LP,d+HP, j.K, Air Throw 11 hits 68%
  • j.P jump in, HK,d+LP,d+HP, Spear, Run, close to corner if already near, HK, d+LP, d+HP, j.K, j.K, Air Throw 11 hits 65%
  • Anti-Air HP,HP, j.K, teleport punch, Spear, HK,d+LP,d+HP, HP, j.K, Air Throw 11 hits 68%
  • Anti-Air HP,HP, teleport punch whiff, HP, j.K, spear, HK,d+LP,d+HP, HP, j.K, Air Throw 11 hits 78% (BP)


Corner punishers:

  • (very close to wall) Anti-Air HP,HP, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 9 hits 60%
  • (very close to wall) Anti-Air HP, RH, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 9 hits 71%
  • (very close to wall) Anti-Air b+HK, Spear, HK,LP, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 11 hits 72%
  • (half screen distance from wall) Anti-Air HP,HP, j.K, HP, Spear, HK,d+LP,d+HP, j.K, b+HK, j.K 11hits 83%
  • (sweep distance from wall) Anti-Air HP,HP, j.K, b+HK, Spear, HK,d+LP,d+HP, j.K, b+HK, HK 11hits 93%

You can add two HPs before the final JK, air throw to the Robot Ninjas, Jax, and Sub-zero, but it is very difficult to time, and two LPs on male ninjas, adding only 1% to the finished combo.