Zangief(SF4): Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
KKeine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(20 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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{{Character
{{SFIV Character
| portrait= [[Image:Street Fighter 4 Zangief.jpg]]
| portrait= [[Image:Street Fighter 4 Zangief.jpg]]
| health = 1200
| stun = 1200
| ultra50 = 535
| ultra100 = 1070
| ultradmg = 600
| superdmg = X
}}
}}


Zeile 6: Zeile 12:
7:3: Abel
7:3: Abel


6:4: Dictator, Rufus, Viper, Ken, Dhalsim, El Fuerte, Claw
6:4: Ken, ChunLi, Guile, Bison, Balrog, Vega, C. Viper, Rufus, El Fuerte


5:5: Ryu, Boxer, Akuma, Chun Li, Guile, E. Honda
5:5: Ryu, Honda, Dhalsim, Gouki


4:6: Blanka
4:6: Blanka
Zeile 14: Zeile 20:
3:7: Sagat
3:7: Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Matcharchiv ==
*[[Zangief Matcharchiv(SF4)|Zangief Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Long Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Low Attack, d.h. kann vom Gegner nur tief geblockt werden.
*'''Long Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Low Attack, d.h. kann vom Gegner nur tief geblockt werden.


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== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Screw Piledriver: [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +P''' <small>(360+P)</small><BR/> Command Throw (Grab).
*'''Screw Piledriver (Spinning Pile Driver): [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]] +P''' <small>(360+P)</small><BR/> Command Throw (Grab).


*'''Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(far 360+K)</small><BR/> Command Throw (Grab).
*'''Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(far 360+K)</small><BR/> Command Throw (Grab).
Zeile 34: Zeile 44:
*'''Double Suplex (Atomic Suplex):''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(close 360+K)</small><BR/> Command Throw (Grab).
*'''Double Suplex (Atomic Suplex):''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(close 360+K)</small><BR/> Command Throw (Grab).


*'''Banishing Flat (Green Glove): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Kann Projektile absorbieren. '''EX Focus-Attack & Super Cancel.'''
*'''Banishing Flat (Green Glove): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Kann Projektile absorbieren. EX Focus-Attack & Super Cancel.


*'''Double Lariat: PPP'''<BR/> Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.
*'''Double Lariat: PPP'''<BR/> Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.
Zeile 42: Zeile 52:


----
----
*'''EX-Screw Piledriver: [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +PP''' <small>(360+PP)</small><BR/> Command Throw (Grab).
*'''EX-Screw Piledriver: [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]] +PP''' <small>(360+PP)</small><BR/> Command Throw (Grab).


*'''EX-Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(far 360+KK)</small><BR/> Command Throw (Grab). '''1 Hit-Super-Armor'''.
*'''EX-Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(far 360+KK)</small><BR/> Command Throw (Grab). 1 Hit-Super-Armor.


*'''EX-Double Suplex:''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(close 360+KK)</small><BR/> Command Throw (Grab).
*'''EX-Double Suplex:''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(close 360+KK)</small><BR/> Command Throw (Grab).


*'''EX-Banishing Flat: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und '''EX Focus-Attack & Super Cancel.'''
*'''EX-Banishing Flat: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und EX Focus-Attack & Super Cancel.




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== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• close MP, EX Banishing Flat
• close MP, EX Banishing Flat


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Bemerkung


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 6
</th><th align="center"> recovery
</td><td> 7
</th><th align="center"> adv.blk
</td><td> -2
</td><td> +1


</th><th align="center"> adv.hit
</td><td> 10
</th><th align="center"> blockstun
</td><td> 13
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch


</th></tr>
</td><td> 5
<tr>
 
<td align="center"> close LP
</td><td> 2
</td><td align="center"> 4
</td><td> 14
</td><td align="center"> 6
</td><td> -2
</td><td align="center"> 7
</td><td> +1
</td><td align="center"> -2
</td><td> 13
</td><td align="center"> +1
</td><td> 16
</td><td align="center"> 10
</td><td> 90
</td><td align="center"> 13
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 7
</td><td> 4
</td><td> 20
</td><td> -6
 
 
</td><td> -1
</td><td> 17
</td><td> 22
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5


</td><td align="center"> 40
</td><td> 2
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> -3
<tr>
</td><td> 0
<td align="center"> close MP
</td><td> 13
</td><td align="center"> 5
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40


</td><td align="center"> 2
</td><td> HL
</td><td align="center"> 14
</td><td> SpS
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> SpS
<td> Close Hard Kick
</td><td> 7
</td><td> 4
</td><td> 21
</td><td> -5


</td></tr>
</td><td> -1
<tr>
</td><td> 19
<td align="center"> close HP
</td><td> 23
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -6


</td><td align="center"> -1
</td><td> 140
</td><td align="center"> 17
</td><td> 200
</td><td align="center"> 22
</td><td> 60
</td><td align="center"> 140
</td><td> HL
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> HL
<td> Far Light Punch
</td><td align="center"> -
</td><td> 4
</td><td> 2


</td><td> 5
</td><td> +5
</td><td> +8
</td><td> 11
</td><td> 14


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> close LK
</td><td> 20
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> CSpS
</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 20
<td> Far Medium Punch
</td><td align="center"> HL
</td><td> 4
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 10
<td align="center"> close MK
</td><td> +2
</td><td align="center"> 5
</td><td> +5
</td><td> 13


</td><td align="center"> 2
</td><td> 16
</td><td align="center"> 15
</td><td> 90
</td><td align="center"> -3
</td><td> 100
</td><td align="center"> 0
</td><td> 40
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> SpS
</td><td> -
</td></tr><tr>
<td> Far Hard Punch
</td><td> 12


</td></tr>
</td><td> 3
<tr>
</td><td> 18
<td align="center"> close HK
</td><td> -3
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -5


</td><td align="center"> -1
</td><td> +1
</td><td align="center"> 19
</td><td> 17
</td><td align="center"> 23
</td><td> 21
</td><td align="center"> 140
</td><td> 140
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


</td></tr>
</td><td> 10
<tr>
</td><td> 13
<td align="center"> far LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 5
</td><td align="center"> +5
</td><td align="center"> +8
</td><td align="center"> 11
</td><td align="center"> 14


</td><td align="center"> 40
</td><td> 30
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS
</td><td> SpS
</td></tr><tr>
<td> Far Medium Kick


</td></tr>
</td><td> 7
<tr>
<td align="center"> far MP
</td><td align="center"> 4


</td><td align="center"> 2
</td><td> 6
</td><td align="center"> 10
</td><td> 18
</td><td align="center"> +2
</td><td> -10
</td><td align="center"> +5
</td><td> -7
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td> 16
</td><td align="center"> 90
</td><td> 90
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 40
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far HP
</td></tr><tr>
</td><td align="center"> 12
<td> Far Hard Kick
</td><td align="center"> 3
</td><td> 11
</td><td align="center"> 18
</td><td> 4
</td><td align="center"> -3
</td><td> 16
</td><td> -2


</td><td align="center"> +1
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> +2
</td><td> 17
</td><td> 21
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>


</td></tr>
<td> Crouch Light Punch
<tr>
</td><td> 4
<td align="center"> far LK
</td><td> 3
</td><td align="center"> 4
</td><td> 6
</td><td align="center"> 2
</td><td> +2
</td><td align="center"> 7
</td><td> +5
</td><td align="center"> +2
</td><td> 10
</td><td align="center"> +5
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> far MK
</td><td> HL
</td><td align="center"> 7
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 8


</td><td align="center"> 6
</td><td> 5
</td><td align="center"> 18
</td><td> 12
</td><td align="center"> -10
</td><td align="center"> -7
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -3
</td><td align="center"> -
</td><td> +3
</td><td> 13
</td><td> 19
</td><td> 80
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far HK
</td><td align="center"> 11
</td><td align="center"> 4
</td><td align="center"> 16
</td><td align="center"> -2


</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> 17
<td> Crouch Hard Punch
</td><td align="center"> 21
</td><td> 12
</td><td align="center"> 140
</td><td> 4
</td><td align="center"> 200
</td><td> 16
</td><td align="center"> 60
</td><td> -2
</td><td align="center"> HL
</td><td align="center"> -


</td><td> +2
</td><td> 17
</td><td> 21


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> crouch LP
</td><td> 60
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 3
</td><td> S
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> +2
<td> Crouch Light Kick
</td><td align="center"> +5
</td><td> 3
</td><td align="center"> 10
</td><td> 3
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 7
</td><td align="center"> 50
</td><td> +1
</td><td align="center"> 20
</td><td> +4
</td><td align="center"> HL
</td><td> 10
</td><td align="center"> CSpS
</td><td> 13


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> crouch MP
</td><td> 20
</td><td align="center"> 8
</td><td> L


</td><td align="center"> 5
</td><td> SpS
</td><td align="center"> 12
</td></tr><tr>
</td><td align="center"> -3
<td> Crouch Medium Kick
</td><td align="center"> +3
</td><td> 9
</td><td align="center"> 13
</td><td align="center"> 19
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 4
</td><td align="center"> -
</td><td> 15
</td><td> -5
</td><td> -2
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 90
<td align="center"> crouch HP
</td><td> 100
</td><td align="center"> 12
</td><td> 40
</td><td align="center"> 4
</td><td align="center"> 16
</td><td align="center"> -2


</td><td align="center"> +2
</td><td> L
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 120
<td> Crouch Hard Kick
</td><td align="center"> 200
</td><td> 9
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 5
</td><td> 18
</td><td> -5


</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> crouch LK
</td><td> -
</td><td align="center"> 3
</td><td> 120
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 7
</td><td> 60
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> L
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> L
<td> Jump Up Light Punch
</td><td align="center"> SpS
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> crouch MK
</td><td align="center"> 9


</td><td align="center"> 4
</td><td> 60
</td><td align="center"> 15
</td><td> 50
</td><td align="center"> -5
</td><td> 20
</td><td align="center"> -2
</td><td> H
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> 90
<td> Jump Up Medium Punch
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 7
</td><td align="center"> -


</td></tr>
</td><td> 4
<tr>
</td><td> -
<td align="center"> crouch HK
</td><td> -
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 5
</td><td> 11
</td><td align="center"> 18
</td><td> 15
</td><td align="center"> -5
</td><td> 90
</td><td> 100


</td><td align="center"> -
</td><td> 40
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -


</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 10
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump up LP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td> 140
</td><td align="center"> -
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Jump Up Light Kick
<tr>
</td><td> 7
<td align="center"> jump up MP
</td><td> 4
</td><td align="center"> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td><td align="center"> 4
</td><td> 50
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 9


</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td align="center"> 10
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> 11
</td><td align="center"> 140
</td><td> 15
</td><td align="center"> 200
</td><td> 90
</td><td align="center"> 60
</td><td> 100
</td><td align="center"> H
</td><td> 40
</td><td align="center"> -


</td><td> H
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Up Hard Kick
<td align="center"> jump up LK
</td><td> 9
</td><td align="center"> 7
</td><td> 6
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> jump up MK
</td><td> 60
</td><td align="center"> 9
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 6
</td><td> 5


</td><td align="center"> 5
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 8
</td><td align="center"> 11
</td><td> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 60
</td><td align="center"> -
</td><td> 50
</td><td> 20
</td><td> H


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump up HK
<td> Jump Forward Medium Punch
</td><td align="center"> 9
</td><td> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 3
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward LP
</td></tr><tr>
</td><td align="center"> 6
<td> Jump Forward Hard Punch
</td><td align="center"> 5
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> 6
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MP
</td><td> 18
</td><td align="center"> 7
</td><td> 120
</td><td> 200
</td><td> 60


</td><td align="center"> 3
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Light Kick
</td><td align="center"> 11
</td><td> 7
</td><td align="center"> 15
</td><td> 4
</td><td align="center"> 90
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td><td> -


</td><td align="center"> H
</td><td> 8
</td><td align="center"> -
</td><td> 11


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> jump forward HP
</td><td> 20
</td><td align="center"> 11
</td><td> H
</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Kick


</td><td align="center"> -
</td><td> 9
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 10
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Hard Kick
</td><td align="center"> -
</td><td> 9
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 9


</td><td align="center"> 10
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td> 200
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 90
</td><td> H
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td></tr><tr>


</td><td align="center"> H
<td> Down + Hard Punch (Air)
</td><td align="center"> -
</td><td> 6
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 19


</td></tr>
</td><td> 110
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 9
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 18
</td><td> H
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Down + Light Kick (Air)
</td><td align="center"> H
</td><td> 8
</td><td align="center"> -


</td><td> 6
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> D+HP(air)
</td><td> 8
</td><td align="center"> 6
</td><td> 11
</td><td align="center"> 7
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 19


</td><td align="center"> 110
</td><td> H
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Up + Medium Punch(Air)
<td align="center"> D+WK(air)
</td><td> 4
</td><td align="center"> 8
</td><td> 6
</td><td> -
</td><td> -


</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20


</td><td align="center"> H
</td><td> 100
</td><td align="center"> -
</td><td> 500
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Up + Hard Punch(Air)
</td><td> 6
</td><td> 12


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> U+HP(air)
</td><td> -
</td><td align="center"> 4
</td><td> 15
</td><td align="center"> 6
</td><td> 19
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td> 600
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 100
</td><td> HL
</td><td align="center"> 500
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td></tr><tr>
<td> Down Forward + Hard Kick
</td><td> 14


</td></tr>
</td><td> 7
<tr>
</td><td> 22
<td align="center"> U+MP(air)
</td><td> -11
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 12
</td><td> 17
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 19


</td><td align="center"> 120
</td><td> -
</td><td align="center"> 600
</td><td> 120
</td><td align="center"> 60
</td><td> 200
</td><td align="center"> HL
</td><td> 60
</td><td align="center"> -


</td></tr>
</td><td> L
<tr>
</td><td> -
<td align="center"> DF+HK
</td></tr><tr>
</td><td align="center"> 14
<td> Level 1 Focus Attack
</td><td> 23


</td><td align="center"> 7
</td><td> 5
</td><td align="center"> 22
</td><td> 32
</td><td align="center"> -11
</td><td> -21
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60


</td><td align="center"> L
</td><td> -21
</td><td align="center"> -
</td><td> 15
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 20


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> level1 FA
</td></tr><tr>
</td><td align="center"> 23
<td> Level 2 Focus Attack
</td><td align="center"> 5
</td><td> 17+16
</td><td align="center"> 32
</td><td> 5
</td><td align="center"> -21
</td><td> 32
</td><td> -15
</td><td> -


</td><td align="center"> -21
</td><td> 21
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 150
<td align="center"> level2 FA
</td><td> 40
</td><td align="center"> 17+16
</td><td> HL
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 32
</td></tr><tr>
</td><td align="center"> -15
<td> Level 3 Focus Attack
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -


</td><td align="center"> 120
</td><td> 65
</td><td align="center"> 150
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 5
<tr>
</td><td> 32
<td align="center"> level3 FA
</td><td> -
</td><td align="center"> 65
</td><td> -
</td><td> -
</td><td> -
</td><td> 170
</td><td> 20


</td><td align="center"> 5
</td><td> 60
</td><td align="center"> 32
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 170
</td><td align="center"> 20
</td><td align="center"> 60


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -


</td></tr>
<tr>
<td align="center"> F+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 160
</td><td> 160
</td><td align="center"> 180
</td><td> 180
</td><td align="center"> 40
</td><td> 40
</td><td align="center"> 0.9
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td> 50F Knockdown
</td></tr><tr>


<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 160
</td><td> 160
</td><td align="center"> 180
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -


</td></tr>
</td><td> 180
<tr>
</td><td> 40
<td align="center"> Spinning Piledriver LP
</td><td> 0.9
</td><td align="center"> 2
</td><td> -
</td><td> 32F Knockdown
</td></tr><tr>
<td> Screw Piledriver Light Punch
</td><td> 2


</td><td align="center"> 2
</td><td> 2
</td><td align="center"> 52
</td><td> 52
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 200
</td><td align="center"> 100
</td><td align="center"> 40/100


</td><td align="center"> 1.65
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 200
</td><td> 100
</td><td> 40/100


</td></tr>
</td><td> 1.65
<tr>
</td><td> -
<td align="center"> Spinning Piledriver MP
</td><td> 37F Knockdown
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 2
<td> Screw Piledriver Medium Punch
</td><td align="center"> 50
</td><td> 2
</td><td align="center"> -
</td><td> 2
</td><td> 50
</td><td> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 220
</td><td align="center"> 150
</td><td align="center"> 40/100
</td><td align="center"> 1.45
</td><td align="center"> -


</td><td> 220
</td><td> 150
</td><td> 40/100
</td><td> 1.45
</td><td> -
</td><td> 37F Knockdown
</td></tr><tr>
<td> Screw Piledriver Hard Punch
</td><td> 2
</td><td> 2


</td></tr>
</td><td> 48
<tr>
</td><td> -
<td align="center"> Spinning Piledriver HP
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 48
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 240
</td><td> 240
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 40/100
</td><td> 40/100
</td><td align="center"> 1.35
</td><td> 1.35
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 37F Knockdown
<td align="center"> Spinning Piledriver EX
</td></tr><tr>
</td><td align="center"> 4
<td> Screw Piledriver EX
</td><td> 4


</td><td align="center"> 2
</td><td> 2
</td><td align="center"> 47
</td><td> 47
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> 220
</td><td align="center"> 150
</td><td align="center"> 0/0


</td><td align="center"> 1.35
</td><td> -
</td><td align="center"> -
</td><td> 220
</td><td> 150
</td><td> 0/0


</td></tr>
</td><td> 1.35
<tr>
</td><td> -
<td align="center"> Banishing Flat LP
</td><td> 1-5 Hit-unverwundbarkeit / 70F Knockdown /
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 2
<td> Banishing Flat Light Punch
</td><td align="center"> 21
</td><td> 11
</td><td align="center"> -7


</td><td align="center"> -5
</td><td> 2
</td><td align="center"> 15
</td><td> 21
</td><td align="center"> 17
</td><td> -7
</td><td align="center"> 120
</td><td align="center"> 100
</td><td align="center"> 30/30
</td><td align="center"> HL


</td><td> -5
</td><td> 15
</td><td> 17
</td><td> 120
</td><td> 100
</td><td> 30/30


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Banishing Flat MP
</td><td> 6-20 negiert Projektile / Juggelt als Air-Hit
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 2
<td> Banishing Flat Medium Punch
</td><td align="center"> 22
</td><td> 13
</td><td align="center"> -8
</td><td> 2
</td><td align="center"> -6
</td><td> 22
</td><td align="center"> 15
</td><td> -8
</td><td align="center"> 17
</td><td> -6


</td><td align="center"> 130
</td><td> 15
</td><td align="center"> 150
</td><td> 17
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 130
<tr>
</td><td> 150
<td align="center"> Banishing Flat HP
</td><td> 30/30
</td><td align="center"> 16
</td><td> HL
</td><td> S
</td><td> 8-22 negiert Projektile / Juggelt als Air-Hit
</td></tr><tr>
<td> Banishing Flat Hard Punch


</td><td align="center"> 2
</td><td> 16
</td><td align="center"> 23
</td><td align="center"> -9
</td><td align="center"> -5
</td><td align="center"> 15
</td><td align="center"> 17
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> 2
</td><td align="center"> S
</td><td> 23
</td><td> -9
</td><td> -5
</td><td> 15
</td><td> 17
</td><td> 140
</td><td> 200


</td></tr>
</td><td> 30/30
<tr>
<td align="center"> Banishing Flat EX
</td><td align="center"> 13
</td><td align="center"> 1*1
</td><td align="center"> 27
</td><td align="center"> -9


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 18
</td><td> S
</td><td align="center"> 18
</td><td> 9-25 negiert Projektile / Juggelt als Air-Hit
</td><td align="center"> 80*80
</td></tr><tr>
</td><td align="center"> 50*50
<td> Banishing Flat EX
</td><td align="center"> 0/0
</td><td> 13
</td><td align="center"> HL
</td><td> 1*1
</td><td align="center"> -*S
</td><td> 27
</td><td> -9




</td></tr>
</td><td> -
<tr>
</td><td> 18
<td align="center"> Lariet PPP
</td><td> 18
</td><td align="center"> 4
</td><td> 80*80
</td><td align="center"> 2(4)7(2)7<BR/>(3)9(2)8(4)3
</td><td> 50*50
</td><td align="center"> 14
</td><td> 0/0
</td><td align="center"> -44
</td><td> HL
</td><td align="center"> -
</td><td> -*S
</td><td align="center"> 20
</td><td> 1-13 Hit-unverwundbar / 14-22 negiert Projektile / Juggelt als Air-Hit oder 2-Hit
</td><td align="center"> -
</td></tr><tr>


</td><td align="center"> 120*140
<td> Punch Lariat
</td><td align="center"> 150*200
</td><td> 4
</td><td align="center"> 30/40
</td><td> 2(4) 7(2) 7(3) 9(2) 8(4) 3
</td><td align="center"> HL
</td><td> 14
</td><td align="center"> S*-
</td><td> -44
</td><td> -
</td><td> 20
</td><td> -


</td></tr>
</td><td> 120*140
<tr>
<td align="center"> Lariet KKK
</td><td align="center"> 4


</td><td align="center"> 2(4)5(3)8<BR/>(4)3
</td><td> 150*200
</td><td align="center"> 14
</td><td> 30/40
</td><td align="center"> -23
</td><td> HL
</td><td align="center"> -
</td><td> S*-
</td><td align="center"> 20
</td><td> 1-5 Unterkörper- & Projektil-unverwundbar / 4-5 Projektil-unverwundbar / Armbereich unverwundbar / 6-45 Projektil-unverw. (während der Drehung) / Knockdown / kann vor- und zurückbewegt werden
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 110*130
<td> Kick Lariat
</td><td align="center"> 100*150
</td><td> 4
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> 2(4) 5(3) 8(4) 3
</td><td align="center"> S*-
</td><td> 14


</td></tr>
</td><td> -23
<tr>
</td><td> -
<td align="center"> Running Bear Grab
</td><td> 20
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 2
</td><td> 110*130
</td><td align="center"> 45
</td><td> 100*150
</td><td align="center"> -
</td><td> 30/30


</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S*-
</td><td align="center"> -
</td><td> 1-32 Oberkörper-unverwundbar / komplett Projektil-unverwundbar / Arme unverwundbar  / Knockdown / kann vor- und zurückbewegt werden
</td><td align="center"> 230
</td></tr><tr>
</td><td align="center"> 200
<td> Flying Powerbomb
</td><td align="center"> 30/140
</td><td> 2
</td><td align="center"> 1.0
</td><td> 2
</td><td align="center"> -
</td><td> 45
</td><td> -


</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 230
<tr>
</td><td> 200
<td align="center"> Double German Suplex
</td><td> 30/140
</td><td align="center"> 1
</td><td> 1.0
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 45
</td><td> 51F Knockdown
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Double German Suplex
</td><td align="center"> -
</td><td> 1+X²
</td><td align="center"> -
</td><td> 2


</td><td align="center"> 200
</td><td> 45
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 30/80
</td><td> -
</td><td align="center"> 0.9
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> 200
<tr>
</td><td> 150
<td align="center"> Running Bear Grab EX
</td><td> 30/80
</td><td align="center"> 2
</td><td> 0.9


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 45
</td><td> = so lange er rennt / rennt für 60F / 72F Knockdown
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Flying Powerbomb EX
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td align="center"> 250
</td><td align="center"> 200
</td><td align="center"> 0/0


</td><td align="center"> 1.0
</td><td> 2
</td><td align="center"> -
</td><td> 45
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 250
<td align="center"> Double German Suplex EX
</td><td> 200
</td><td align="center"> 1
</td><td> 0/0
</td><td align="center"> 2
</td><td align="center"> 45
</td><td align="center"> -


</td><td align="center"> -
</td><td> 1.0
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 1 Hit Super Armor / 51F Knockdown
</td><td align="center"> 220
</td></tr><tr>
</td><td align="center"> 200
<td> Double German Suplex EX
</td><td align="center"> 0/0
</td><td> 1+X²
</td><td align="center"> 0.9
</td><td align="center"> -


</td><td> 2
</td><td> 45
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Super Combo
</td><td> -
</td><td align="center"> 1+0
</td><td> 220
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 46
</td><td> 0/0
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 500
</td><td> 0.9
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td><td> X² = so lange er rennt / rennt für 101F / 1-Hit Super Armor / 72F Knockdown
</td><td align="center"> 1.2
</td></tr><tr>
</td><td align="center"> -
<td> Super
</td><td> 1+0
</td><td> 2
</td><td> 46
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Ultra Combo
</td><td align="center"> 1+0


</td><td align="center"> 2
</td><td> 500
</td><td align="center"> 46
</td><td> 0
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> 1.2
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 1. Frame unverwundbar / 50F Knockdown
</td><td align="center"> 400
</td></tr><tr>
</td><td align="center"> 0
<td> Ultra
</td><td align="center"> 0/0


</td><td align="center"> 1.4
</td><td> 1+0
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 46
<th align="center"> move name
</td><td> -
</th><th align="center"> startup
</td><td> -
</th><th align="center"> active
</td><td> -
</th><th align="center"> recovery
</td><td> -
</th><th align="center"> frame
</td><td> 400
</td><td> 0


</th><th align="center"> frame
</td><td> 0/0
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel


</td><td> 1.4
</td><td> -
</td><td> 1. Frame unverwundbar / 70F Knockdown
</td></tr>


</th></tr>
<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th> Recover
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> ability


</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th><th> Bemerkung
</th></tr>
</th></tr>


<br /><br />
</table>
 
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">


<div class="NavContent" align="left">
<small><sub>Quelle: Japanisches SFIV-Mook</sub></small>
<table>
Quelle: [http://shoryuken.com/wiki/index.php/Zangief_(SFIV) shoryuken.com]


== Externe Links ==
*[[Zangief Matcharchiv(SF4)|Zangief Matcharchiv]]
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