Wan-Fu(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Wan-Fu
| jcharname = 王虎
| portrait = [[Image:ss6_wanfu.png]]
|tier_rank = B+
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
==Notable Normals==
:'''66B:''' Special cancel & can combo after.
:'''3C:''' anti-air, then delayed overhead that can be kara-cancelled before the hit.
:'''66C:''' Overhead, soft knockdown.
:'''j.C:''' Can cross up
:'''66D:''' dashing low, soft knockdown.
==Specials==
:'''(j.)214S:''' Weapon throw. Loses weapon. Good frame advantage.
:'''623S:''' Shoryuken. Soft knockdown. C-version has an automatic OTG followup, but since the move can be recovery rolled, it is not advised to use this version.
:'''236S:''' Hammer swing.
:'''641236A/B:''' Hammer swing + weapon toss. Loses weapon.
:'''641236C:''' Hammer swing + weapon toss. Loses weapon.
:'''214D:''' Damages self and builds rage. First hit can also hit & launch opponent with soft knockdown.
:'''unarmed 623D:''' Command grab.
:'''6412364E (SS2):''' SD Transformation.
==Supers==
:'''極気功大爆天: 236AB:''' Super version of weapon throw.
:'''超気功旋風大撲殺: 236BC / 341236421BC (SS2):''' Spin into SRK, soft knockdown.
== Combos ==
== Combos ==
OTG Bug Combos:
*2A/5A > 623A/B
 
*5B/2B/66B > hit confirm 623S / 236BC
 
*ten AABBCC>41236C
 
 
'''OTG Bug Combos:'''<br>
*Unarmed Command Grab > corner OTG > unarmed Command Grab, [https://twitter.com/tekitogate/status/1096578351139938304 siehe hier]
*Unarmed Command Grab > corner OTG > unarmed Command Grab, [https://twitter.com/tekitogate/status/1096578351139938304 siehe hier]
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]

Aktuelle Version vom 31. Dezember 2022, 14:10 Uhr

Wan-Fu
王虎
Ss6 wanfu.png
Tiers & Ranking
Tier: B+
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Notable Normals

66B: Special cancel & can combo after.
3C: anti-air, then delayed overhead that can be kara-cancelled before the hit.
66C: Overhead, soft knockdown.
j.C: Can cross up
66D: dashing low, soft knockdown.

Specials

(j.)214S: Weapon throw. Loses weapon. Good frame advantage.
623S: Shoryuken. Soft knockdown. C-version has an automatic OTG followup, but since the move can be recovery rolled, it is not advised to use this version.
236S: Hammer swing.
641236A/B: Hammer swing + weapon toss. Loses weapon.
641236C: Hammer swing + weapon toss. Loses weapon.
214D: Damages self and builds rage. First hit can also hit & launch opponent with soft knockdown.
unarmed 623D: Command grab.
6412364E (SS2): SD Transformation.

Supers

極気功大爆天: 236AB: Super version of weapon throw.
超気功旋風大撲殺: 236BC / 341236421BC (SS2): Spin into SRK, soft knockdown.

Combos

  • 2A/5A > 623A/B
  • 5B/2B/66B > hit confirm 623S / 236BC
  • ten AABBCC>41236C


OTG Bug Combos:

  • Unarmed Command Grab > corner OTG > unarmed Command Grab, siehe hier


Back home!