The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

Zeile 650: Zeile 650:
:Characters can small jump & normal jump forward while dashing, but only forward
:Characters can small jump & normal jump forward while dashing, but only forward
:Jumps during dashes automatically turn into hyper hops & super jumps
:Jumps during dashes automatically turn into hyper hops & super jumps
:Characters cannot perform throws while dashing
:Characters cannot perform throws while dashing (to perform a throw from a dash, 1F in neutral position must pass, see below)
:Characters cannot crouch while dashing
:Characters cannot crouch while dashing


Zeile 657: Zeile 657:
:Dash recovery can be cancelled into all attacks and front rolls at any point
:Dash recovery can be cancelled into all attacks and front rolls at any point
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
:Dash recovery can be cancelled into throws
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks.
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks.
:Dash recovery cannot be cancelled into up or back jumps.
:Dash recovery cannot be cancelled into up or back jumps.
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