The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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===Actions while dashing===
===Actions while dashing===
:Characters can perform normal attacks, special moves & command normals while dashing
:Characters can perform normal attacks, special moves & command normals while dashing
:Characters can roll forward while dashing, but not back
:Characters can roll forward while dashing, but not back (to perform a back roll from a dash, 1F in neutral position must pass, see below)
:Characters can small jump & normal jump forward while dashing, but only forward
:Characters can small jump & normal jump forward while dashing, but only forward
:Jumps during dashes automatically turn into hyper hops & super jumps
:Jumps during dashes automatically turn into hyper hops & super jumps
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:Dash recovery can be cancelled into all attacks and front rolls at any point
:Dash recovery can be cancelled into all attacks and front rolls at any point
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
 
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks.
:It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. Note: to perform a back roll during a dash, [4] must have been held 1F before the back roll already.
:Dash recovery cannot be cancelled into up or back jumps.
:Front jumps & front small jumps automatically become super jumps / hyperhops when done from a dash.
:Cancelling a dash into up- or back jump / small jump does not work, the recovery comes into effect first.


==Backdash Data (advanced)==
==Backdash Data (advanced)==
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