The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==Dash Data (advanced)==
==Dash Data (advanced)==
===Dash Startup===
===Dash Startup===
:Dashes have 3F startup.
:Characters start moving on F4.
:Characters start moving on F4.
:Normal Attacks, Special Moves and rolls have priority over starting a dash (6,5,6+C will trigger a standing C).
:Normal Attacks, Special Moves and rolls have priority over starting a dash (6,5,6+C will trigger a standing C).
:From F2-F4 of a dash, normal attacks cannot be performed, but rolls, Special Moves & Command Normals work.
:From F2-F4 of a dash, normal attacks cannot be performed, but rolls, special moves & command normals work.
:When attempting to perform a roll during F2-F4 of a dash, the AB-input has to be on the same frame, or the roll will not come out and a normal will trigger on F5 (due to the input buffer).
:When attempting to perform a roll during F2-F4 of a dash, the AB-input has to be on the same frame, or the roll will not come out and a normal attack will trigger on F5 (due to the input buffer).
:A roll performed during a dash will turn into a Dash Rolls (which covers more distance) starting from F2 of the roll.
:Starting from F2, attempting to perform a roll will turn it into a dash doll (which covers more distance).


===Actions while dashing===
===Actions while dashing===
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===Dash Recovery===
===Dash Recovery===
:It takes 5F to switch from a dash to a block / into neutral state.
:Dashes have 4F recovery (last frame is guard only?)
:Dash recovery can be cancelled into all attacks and front rolls at any point
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
 
:It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. Note: to perform a back roll during a dash, [4] must have been held 1F before the back roll already.
:It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. Note: to perform a back roll during a dash, [4] must have been held 1F before the back roll already.
:Front jumps & front small jumps automatically become super jumps / hyperhops when done from a dash.
:Front jumps & front small jumps automatically become super jumps / hyperhops when done from a dash.
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