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==Dash Data (advanced)== | |||
===Dash Startup=== | |||
:Dashes have 3F startup. | |||
:Characters start moving on F4. | |||
:Normal Attacks, Special Moves and rolls have priority over starting a dash (6,5,6+C will trigger a standing C). | |||
:From F2-F4 of a dash, normal attacks cannot be performed, but rolls, Special Moves & Command Normals work. | |||
:When attempting to perform a roll during F2-F4 of a dash, the AB-input has to be on the same frame, or the roll will not come out and a normal will trigger on F5 (due to the input buffer). | |||
:A roll performed during a dash will turn into a Dash Rolls (which covers more distance) starting from F2 of the roll. | |||
==Backdash Data== | ===Actions while dashing=== | ||
:Characters can perform normal attacks, special moves & command normals while dashing | |||
:Characters can roll forward while dashing, but not back | |||
:Characters can small jump & normal jump forward while dashing, but only forward | |||
:Jumps during dashes automatically turn into hyper hops & super jumps | |||
:Characters cannot perform throws while dashing | |||
:Characters cannot crouch while dashing | |||
===Dash Recovery=== | |||
:It takes 5F to switch from a dash to a block / into neutral state. | |||
:It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. Note: to perform a back roll during a dash, [4] must have been held 1F before the back roll already. | |||
:Front jumps & front small jumps automatically become super jumps / hyperhops when done from a dash. | |||
:Cancelling a dash into up- or back jump / small jump does not work, the recovery comes into effect first. | |||
==Backdash Data (advanced)== | |||
[[bild:kofxi_kyo_backdash.gif]]<br> | [[bild:kofxi_kyo_backdash.gif]]<br> | ||
Backdashes consist of... | Backdashes consist of... |
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