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:In the corner, pushback is applied until the opponent is pushed exactly into the corner, the rest is applied to the player. Example: P2 is standing 10px away from the corner, P1 hits them with a hard attack (98px pushback). P2 is pushed 10px, P1 is pushed 88px. | :In the corner, pushback is applied until the opponent is pushed exactly into the corner, the rest is applied to the player. Example: P2 is standing 10px away from the corner, P1 hits them with a hard attack (98px pushback). P2 is pushed 10px, P1 is pushed 88px. | ||
:Exception to the above: projectiles do not cause pushback to the player when the opponent is cornered. | :Exception to the above: projectiles do not cause pushback to the player when the opponent is cornered. | ||
:Back-turned hits have the same pushback as normal hits, but since all characters' hurtboxes are larger at the back, they allow for longer combos. | |||
==Invulnerability in the last active frame== | ==Invulnerability in the last active frame== |
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