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===Counter Hit Air Hit Stun=== | ===Counter Hit Air Hit Stun=== | ||
Counter hits against airborne opponents have added hitstun. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves. | Counter hits against airborne opponents have added hitstun. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves. | ||
*Normal attacks have 14F full juggle. | *Normal attacks (both standing and jumping) have 14F full juggle. | ||
*5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F). | *5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F). | ||
*Special Moves: TODO | *Special Moves: TODO |
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