The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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The majority of special moves have this state. During limited juggle state, a wide range of attacks can connect, eg. normal attacks and many special moves, but generally no "launcher" type attacks (eg. Kula 214B-6D, Vanessa [4],6P etc.)<br>
The majority of special moves have this state. During limited juggle state, a wide range of attacks can connect, eg. normal attacks and many special moves, but generally no "launcher" type attacks (eg. Kula 214B-6D, Vanessa [4],6P etc.)<br>
This state is likely used to prevent infinites but still allow combos.
This state is likely used to prevent infinites but still allow combos.
*Limited juggle possible
*No juggle possible except "juggle anywhere" (eg. after a 5A against a jumping opponent)
*Absolutely no juggle possible (eg. after 5E/j.E non-counter hit)


===No Juggle / Juggle Anywhere===
===No Juggle / Juggle Anywhere===
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